mirror of https://github.com/ppy/osu
249 lines
9.5 KiB
C#
249 lines
9.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.SignalR.Client;
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using Microsoft.Extensions.DependencyInjection;
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using Newtonsoft.Json;
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using osu.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Game.Online.API;
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namespace osu.Game.Online
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{
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public class HubClientConnector : IHubClientConnector
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{
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public const string SERVER_SHUTDOWN_MESSAGE = "Server is shutting down.";
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/// <summary>
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/// Invoked whenever a new hub connection is built, to configure it before it's started.
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/// </summary>
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public Action<HubConnection>? ConfigureConnection { get; set; }
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private readonly string clientName;
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private readonly string endpoint;
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private readonly string versionHash;
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private readonly bool preferMessagePack;
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private readonly IAPIProvider api;
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/// <summary>
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/// The current connection opened by this connector.
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/// </summary>
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public HubConnection? CurrentConnection { get; private set; }
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/// <summary>
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/// Whether this is connected to the hub, use <see cref="CurrentConnection"/> to access the connection, if this is <c>true</c>.
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/// </summary>
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public IBindable<bool> IsConnected => isConnected;
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private readonly Bindable<bool> isConnected = new Bindable<bool>();
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private readonly SemaphoreSlim connectionLock = new SemaphoreSlim(1);
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private CancellationTokenSource connectCancelSource = new CancellationTokenSource();
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private readonly IBindable<APIState> apiState = new Bindable<APIState>();
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/// <summary>
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/// Constructs a new <see cref="HubClientConnector"/>.
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/// </summary>
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/// <param name="clientName">The name of the client this connector connects for, used for logging.</param>
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/// <param name="endpoint">The endpoint to the hub.</param>
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/// <param name="api"> An API provider used to react to connection state changes.</param>
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/// <param name="versionHash">The hash representing the current game version, used for verification purposes.</param>
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/// <param name="preferMessagePack">Whether to use MessagePack for serialisation if available on this platform.</param>
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public HubClientConnector(string clientName, string endpoint, IAPIProvider api, string versionHash, bool preferMessagePack = true)
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{
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this.clientName = clientName;
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this.endpoint = endpoint;
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this.api = api;
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this.versionHash = versionHash;
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this.preferMessagePack = preferMessagePack;
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apiState.BindTo(api.State);
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apiState.BindValueChanged(state => connectIfPossible(), true);
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}
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public void Reconnect()
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{
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Logger.Log($"{clientName} reconnecting...", LoggingTarget.Network);
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Task.Run(connectIfPossible);
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}
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private void connectIfPossible()
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{
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switch (apiState.Value)
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{
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case APIState.Failing:
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case APIState.Offline:
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Task.Run(() => disconnect(true));
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break;
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case APIState.Online:
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Task.Run(connect);
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break;
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}
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}
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private async Task connect()
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{
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cancelExistingConnect();
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if (!await connectionLock.WaitAsync(10000).ConfigureAwait(false))
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throw new TimeoutException("Could not obtain a lock to connect. A previous attempt is likely stuck.");
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try
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{
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while (apiState.Value == APIState.Online)
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{
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// ensure any previous connection was disposed.
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// this will also create a new cancellation token source.
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await disconnect(false).ConfigureAwait(false);
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// this token will be valid for the scope of this connection.
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// if cancelled, we can be sure that a disconnect or reconnect is handled elsewhere.
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var cancellationToken = connectCancelSource.Token;
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cancellationToken.ThrowIfCancellationRequested();
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Logger.Log($"{clientName} connecting...", LoggingTarget.Network);
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try
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{
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// importantly, rebuild the connection each attempt to get an updated access token.
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CurrentConnection = buildConnection(cancellationToken);
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await CurrentConnection.StartAsync(cancellationToken).ConfigureAwait(false);
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Logger.Log($"{clientName} connected!", LoggingTarget.Network);
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isConnected.Value = true;
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return;
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}
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catch (OperationCanceledException)
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{
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//connection process was cancelled.
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throw;
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}
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catch (Exception e)
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{
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await handleErrorAndDelay(e, cancellationToken).ConfigureAwait(false);
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}
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}
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}
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finally
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{
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connectionLock.Release();
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}
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}
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/// <summary>
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/// Handles an exception and delays an async flow.
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/// </summary>
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private async Task handleErrorAndDelay(Exception exception, CancellationToken cancellationToken)
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{
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Logger.Log($"{clientName} connection error: {exception}", LoggingTarget.Network);
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await Task.Delay(5000, cancellationToken).ConfigureAwait(false);
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}
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private HubConnection buildConnection(CancellationToken cancellationToken)
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{
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var builder = new HubConnectionBuilder()
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.WithUrl(endpoint, options =>
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{
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// Use HttpClient.DefaultProxy once on net6 everywhere.
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// The credential setter can also be removed at this point.
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options.Proxy = WebRequest.DefaultWebProxy;
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if (options.Proxy != null)
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options.Proxy.Credentials = CredentialCache.DefaultCredentials;
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options.Headers.Add("Authorization", $"Bearer {api.AccessToken}");
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options.Headers.Add("OsuVersionHash", versionHash);
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});
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if (RuntimeInfo.SupportsJIT && preferMessagePack)
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{
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builder.AddMessagePackProtocol(options =>
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{
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options.SerializerOptions = SignalRUnionWorkaroundResolver.OPTIONS;
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});
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}
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else
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{
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// eventually we will precompile resolvers for messagepack, but this isn't working currently
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// see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308.
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builder.AddNewtonsoftJsonProtocol(options =>
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{
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options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore;
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options.PayloadSerializerSettings.Converters = new List<JsonConverter>
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{
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new SignalRDerivedTypeWorkaroundJsonConverter(),
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};
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});
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}
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var newConnection = builder.Build();
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ConfigureConnection?.Invoke(newConnection);
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newConnection.Closed += ex => onConnectionClosed(ex, cancellationToken);
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return newConnection;
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}
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private async Task onConnectionClosed(Exception? ex, CancellationToken cancellationToken)
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{
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isConnected.Value = false;
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if (ex != null)
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await handleErrorAndDelay(ex, cancellationToken).ConfigureAwait(false);
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else
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Logger.Log($"{clientName} disconnected", LoggingTarget.Network);
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// make sure a disconnect wasn't triggered (and this is still the active connection).
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if (!cancellationToken.IsCancellationRequested)
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await Task.Run(connect, default).ConfigureAwait(false);
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}
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private async Task disconnect(bool takeLock)
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{
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cancelExistingConnect();
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if (takeLock)
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{
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if (!await connectionLock.WaitAsync(10000).ConfigureAwait(false))
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throw new TimeoutException("Could not obtain a lock to disconnect. A previous attempt is likely stuck.");
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}
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try
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{
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if (CurrentConnection != null)
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await CurrentConnection.DisposeAsync().ConfigureAwait(false);
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}
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finally
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{
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CurrentConnection = null;
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if (takeLock)
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connectionLock.Release();
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}
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}
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private void cancelExistingConnect()
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{
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connectCancelSource.Cancel();
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connectCancelSource = new CancellationTokenSource();
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}
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public override string ToString() => $"Connector for {clientName} ({(IsConnected.Value ? "connected" : "not connected")}";
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public void Dispose()
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{
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apiState.UnbindAll();
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cancelExistingConnect();
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}
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}
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}
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