osu/osu.Game.Rulesets.Osu.Tests/Editor
2021-11-11 23:25:49 +01:00
..
Checks Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
TestSceneHitCirclePlacementBlueprint.cs Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
TestSceneHitCircleSelectionBlueprint.cs Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
TestSceneObjectBeatSnap.cs Rename file to match test name 2020-11-26 19:46:54 +09:00
TestSceneObjectObjectSnap.cs Fix failing test scene (was previously not snapped properly) 2020-11-26 19:33:51 +09:00
TestSceneOsuDistanceSnapGrid.cs Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-08 18:41:17 +09:00
TestSceneOsuEditor.cs
TestSceneOsuEditorGrids.cs Update test to match test beamap data 2021-09-21 23:45:03 +09:00
TestSceneOsuEditorHitAnimations.cs Also cover slider animation disable 2021-06-18 16:04:11 +02:00
TestSceneOsuEditorSelectInvalidPath.cs Add test case 2021-04-13 11:35:12 +02:00
TestScenePathControlPointVisualiser.cs Update missed tests 2021-08-26 13:47:10 +09:00
TestSceneSliderControlPointPiece.cs Update missed tests 2021-08-26 13:47:10 +09:00
TestSceneSliderLengthValidity.cs Fix test going offscreen in headless execution 2021-04-16 18:54:33 +09:00
TestSceneSliderPlacementBlueprint.cs Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
TestSceneSliderSelectionBlueprint.cs Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
TestSceneSliderStreamConversion.cs Add support for converting sliders with repeats to streams 2021-11-11 23:25:49 +01:00
TestSceneSpinnerPlacementBlueprint.cs Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
TestSceneSpinnerSelectionBlueprint.cs Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
TestSliderScaling.cs Add failing test case due to div by zero 2021-04-16 16:55:17 +09:00