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https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
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After the recent changes introducing cancellation support to `WorkingBeatmap`, it turned out that if the cancellation support was used, `GetPlayableBeatmap()` would raise timeout exceptions rather than the expected `OperationCanceledException`. To that end, split off a separate overload for the typical usage, that catches `OperationCanceledException` and converts them to beatmap load timeout exceptions, and use normal `OperationCanceledException`s in the overload that requires a cancellation token to work. |
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.. | ||
Audio | ||
Beatmaps | ||
Collections | ||
Configuration | ||
Database | ||
Extensions | ||
Graphics | ||
Input | ||
IO | ||
IPC | ||
Localisation | ||
Migrations | ||
Models | ||
Online | ||
Overlays | ||
Performance | ||
Properties | ||
Replays | ||
Rulesets | ||
Scoring | ||
Screens | ||
Skinning | ||
Stores | ||
Storyboards | ||
Tests | ||
Updater | ||
Users | ||
Utils | ||
.editorconfig | ||
osu!.res | ||
osu.Game.csproj | ||
OsuGame.cs | ||
OsuGameBase_Importing.cs | ||
OsuGameBase.cs | ||
PerformFromMenuRunner.cs |