mirror of
https://github.com/ppy/osu
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98 lines
3.0 KiB
C#
98 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Online;
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using osu.Game.Overlays;
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namespace osu.Game.Beatmaps.Drawables.Cards
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{
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public partial class BeatmapCardDownloadProgressBar : CompositeDrawable
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{
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public IBindable<DownloadState> State => state;
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private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
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public IBindable<double> Progress => progress;
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private readonly BindableDouble progress = new BindableDouble();
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public override bool IsPresent => true;
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private readonly CircularContainer foreground;
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private readonly Box backgroundFill;
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private readonly Box foregroundFill;
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[Resolved]
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private OsuColour colours { get; set; }
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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public BeatmapCardDownloadProgressBar()
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{
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InternalChildren = new Drawable[]
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{
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new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Child = backgroundFill = new Box
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{
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RelativeSizeAxes = Axes.Both,
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}
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},
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foreground = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Child = foregroundFill = new Box
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{
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RelativeSizeAxes = Axes.Both,
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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backgroundFill.Colour = colourProvider.Background6;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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state.BindValueChanged(_ => stateChanged(), true);
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progress.BindValueChanged(_ => progressChanged(), true);
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}
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private void stateChanged()
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{
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switch (state.Value)
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{
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case DownloadState.Downloading:
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FinishTransforms(true);
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foregroundFill.Colour = colourProvider.Highlight1;
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break;
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case DownloadState.Importing:
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foregroundFill.FadeColour(colours.Yellow, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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break;
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}
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}
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private void progressChanged()
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{
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foreground.ResizeWidthTo((float)progress.Value, progress.Value > 0 ? BeatmapCard.TRANSITION_DURATION : 0, Easing.OutQuint);
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}
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}
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}
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