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69 lines
1.9 KiB
C#
69 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Overlays;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Online
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{
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[TestFixture]
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public class TestSceneFullscreenOverlay : OsuTestScene
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{
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private FullscreenOverlay<OverlayHeader> overlay;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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int fireCount = 0;
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Add(overlay = new TestFullscreenOverlay());
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overlay.State.ValueChanged += _ => fireCount++;
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AddStep(@"show", overlay.Show);
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AddAssert("fire count 1", () => fireCount == 1);
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AddStep(@"show again", overlay.Show);
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// this logic is specific to FullscreenOverlay
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AddAssert("fire count 2", () => fireCount == 2);
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AddStep(@"hide", overlay.Hide);
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AddAssert("fire count 3", () => fireCount == 3);
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}
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private class TestFullscreenOverlay : FullscreenOverlay<OverlayHeader>
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{
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public TestFullscreenOverlay()
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: base(OverlayColourScheme.Pink)
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{
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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protected override OverlayHeader CreateHeader() => new TestHeader();
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internal class TestHeader : OverlayHeader
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{
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protected override OverlayTitle CreateTitle() => new TestTitle();
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internal class TestTitle : OverlayTitle
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{
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}
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}
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}
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}
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}
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