osu/osu.Game.Rulesets.Taiko/Difficulty
Dan Balasescu 5f350aa66f Fix float division
Firstly, this is intended to be a float division.

Secondly, dividing integers by 0 results in an exception, but dividing
non-zero floats by 0 results in +/- infinity which will be clamped to
the upper range.
In particular, this occurs when the beatmap has 1 hitobject (0 drain
length).
2023-06-27 17:14:35 +09:00
..
Evaluators Remove unnecessary null-forgiving 2022-10-28 13:07:44 +09:00
Preprocessing Minor refactoring to reduce amount of looping 2022-10-09 07:09:05 +08:00
Skills Automated pass 2023-06-24 01:00:03 +09:00
TaikoDifficultyAttributes.cs Write max combo attribute from base class 2023-06-02 21:53:25 +09:00
TaikoDifficultyCalculator.cs Initial conversion of scores 2023-06-26 22:19:01 +09:00
TaikoPerformanceAttributes.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoPerformanceCalculator.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoScoreV1Processor.cs Fix float division 2023-06-27 17:14:35 +09:00