mirror of
https://github.com/ppy/osu
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142 lines
4.7 KiB
C#
142 lines
4.7 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects;
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using OpenTK;
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using osu.Framework.Graphics.Containers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaPlayfield : ScrollingPlayfield
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{
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/// <summary>
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/// <see cref="ManiaStage"/>s contained by this <see cref="ManiaPlayfield"/>.
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/// </summary>
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private readonly FillFlowContainer<ManiaStage> stages;
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/// <summary>
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/// Whether this playfield should be inverted. This flips everything inside the playfield.
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/// </summary>
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public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
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/// <summary>
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/// The style to use for the special column.
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/// </summary>
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public SpecialColumnPosition SpecialColumnPosition
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{
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get => stages.FirstOrDefault()?.SpecialColumnPosition ?? SpecialColumnPosition.Normal;
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set
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{
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foreach (var singleStage in stages)
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{
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singleStage.SpecialColumnPosition = value;
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}
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}
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}
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public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
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public ManiaPlayfield(List<StageDefinition> stageDefinition)
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: base(ScrollingDirection.Up)
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{
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if (stageDefinition ==null)
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throw new ArgumentNullException();
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if (stageDefinition.Count <= 0)
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throw new ArgumentException("Can't have zero or fewer columns.");
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Inverted.Value = true;
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var stageSpacing = 300 / stageDefinition.Count;
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InternalChildren = new Drawable[]
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{
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stages = new FillFlowContainer<ManiaStage>
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{
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Name = "Stages",
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Direction = FillDirection.Horizontal,
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RelativeSizeAxes = Axes.Y,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(stageSpacing),
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}
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};
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var currentAction = ManiaAction.Key1;
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int stageIndex = 0;
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foreach (var stage in stageDefinition)
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{
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var drawableStage = new ManiaStage();
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drawableStage.VisibleTimeRange.BindTo(VisibleTimeRange);
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drawableStage.Inverted.BindTo(Inverted);
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drawableStage.ColumnStartIndex = stageIndex;
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stages.Add(drawableStage);
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AddNested(drawableStage);
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for (int i = 0; i < stage.Columns; i++)
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{
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var c = new Column
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{
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//c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
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Action = currentAction++
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};
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drawableStage.AddColumn(c);
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}
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stageIndex = stageIndex + stage.Columns;
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}
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}
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public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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{
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var maniaObject = (ManiaHitObject)judgedObject.HitObject;
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int column = maniaObject.Column;
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getStageByColumn(column).AddJudgement(judgedObject,judgement);
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}
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public override void Add(DrawableHitObject h)
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{
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// => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column).Add(h)
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int column = ((ManiaHitObject)h.HitObject).Column;
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var stage = getStageByColumn(column);
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stage.Add(h);
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}
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public void Add(BarLine barline)
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{
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foreach (var single in stages)
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{
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single.HitObjects.Add(new DrawableBarLine(barline));
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}
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}
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private ManiaStage getStageByColumn(int column)
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{
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int sum = 0;
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foreach (var stage in stages)
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{
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sum = sum + stage.Columns.Count();
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if (sum > column)
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{
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return stage;
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}
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}
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return null;
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}
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}
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}
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