mirror of https://github.com/ppy/osu
130 lines
6.1 KiB
C#
130 lines
6.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Globalization;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK;
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namespace osu.Game.Screens.Edit.Setup
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{
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internal class DesignSection : SetupSection
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{
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protected LabelledSwitchButton EnableCountdown;
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protected FillFlowContainer CountdownSettings;
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protected LabelledEnumDropdown<CountdownType> CountdownSpeed;
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protected LabelledNumberBox CountdownOffset;
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private LabelledSwitchButton widescreenSupport;
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private LabelledSwitchButton epilepsyWarning;
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private LabelledSwitchButton letterboxDuringBreaks;
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private LabelledSwitchButton samplesMatchPlaybackRate;
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public override LocalisableString Title => "Design";
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new[]
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{
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EnableCountdown = new LabelledSwitchButton
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{
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Label = "Enable countdown",
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Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None },
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Description = "If enabled, an \"Are you ready? 3, 2, 1, GO!\" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
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},
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CountdownSettings = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(10),
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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CountdownSpeed = new LabelledEnumDropdown<CountdownType>
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{
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Label = "Countdown speed",
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Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None ? Beatmap.BeatmapInfo.Countdown : CountdownType.Normal },
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Items = Enum.GetValues(typeof(CountdownType)).Cast<CountdownType>().Where(type => type != CountdownType.None)
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},
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CountdownOffset = new LabelledNumberBox
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{
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Label = "Countdown offset",
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Current = { Value = Beatmap.BeatmapInfo.CountdownOffset.ToString() },
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Description = "If the countdown sounds off-time, use this to make it appear one or more beats early.",
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}
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}
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},
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Empty(),
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widescreenSupport = new LabelledSwitchButton
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{
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Label = "Widescreen support",
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Description = "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.",
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Current = { Value = Beatmap.BeatmapInfo.WidescreenStoryboard }
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},
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epilepsyWarning = new LabelledSwitchButton
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{
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Label = "Epilepsy warning",
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Description = "Recommended if the storyboard or video contain scenes with rapidly flashing colours.",
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Current = { Value = Beatmap.BeatmapInfo.EpilepsyWarning }
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},
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letterboxDuringBreaks = new LabelledSwitchButton
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{
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Label = "Letterbox during breaks",
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Description = "Adds horizontal letterboxing to give a cinematic look during breaks.",
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Current = { Value = Beatmap.BeatmapInfo.LetterboxInBreaks }
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},
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samplesMatchPlaybackRate = new LabelledSwitchButton
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{
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Label = "Samples match playback rate",
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Description = "When enabled, all samples will speed up or slow down when rate-changing mods are enabled.",
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Current = { Value = Beatmap.BeatmapInfo.SamplesMatchPlaybackRate }
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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EnableCountdown.Current.BindValueChanged(_ => updateCountdownSettingsVisibility(), true);
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EnableCountdown.Current.BindValueChanged(_ => updateBeatmap());
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CountdownSpeed.Current.BindValueChanged(_ => updateBeatmap());
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CountdownOffset.OnCommit += (_, __) => onOffsetCommitted();
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widescreenSupport.Current.BindValueChanged(_ => updateBeatmap());
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epilepsyWarning.Current.BindValueChanged(_ => updateBeatmap());
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letterboxDuringBreaks.Current.BindValueChanged(_ => updateBeatmap());
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samplesMatchPlaybackRate.Current.BindValueChanged(_ => updateBeatmap());
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}
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private void updateCountdownSettingsVisibility() => CountdownSettings.FadeTo(EnableCountdown.Current.Value ? 1 : 0);
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private void onOffsetCommitted()
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{
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updateBeatmap();
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// update displayed text to ensure parsed value matches display (i.e. if empty string was provided).
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CountdownOffset.Current.Value = Beatmap.BeatmapInfo.CountdownOffset.ToString(CultureInfo.InvariantCulture);
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}
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private void updateBeatmap()
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{
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Beatmap.BeatmapInfo.Countdown = EnableCountdown.Current.Value ? CountdownSpeed.Current.Value : CountdownType.None;
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Beatmap.BeatmapInfo.CountdownOffset = int.TryParse(CountdownOffset.Current.Value, NumberStyles.None, CultureInfo.InvariantCulture, out int offset) ? offset : 0;
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Beatmap.BeatmapInfo.WidescreenStoryboard = widescreenSupport.Current.Value;
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Beatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning.Current.Value;
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Beatmap.BeatmapInfo.LetterboxInBreaks = letterboxDuringBreaks.Current.Value;
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Beatmap.BeatmapInfo.SamplesMatchPlaybackRate = samplesMatchPlaybackRate.Current.Value;
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}
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}
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}
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