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https://github.com/ppy/osu
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44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Extensions;
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using osu.Framework.IO.Stores;
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using osu.Game.Extensions;
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namespace osu.Game.Skinning
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{
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public class LegacyDatabasedSkinResourceStore : ResourceStore<byte[]>
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{
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private readonly Dictionary<string, string> fileToStoragePathMapping = new Dictionary<string, string>();
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public LegacyDatabasedSkinResourceStore(SkinInfo source, IResourceStore<byte[]> underlyingStore)
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: base(underlyingStore)
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{
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initialiseFileCache(source);
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}
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private void initialiseFileCache(SkinInfo source)
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{
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fileToStoragePathMapping.Clear();
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foreach (var f in source.Files)
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fileToStoragePathMapping[f.Filename.ToLowerInvariant()] = f.File.GetStoragePath();
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}
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protected override IEnumerable<string> GetFilenames(string name)
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{
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foreach (string filename in base.GetFilenames(name))
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{
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string path = getPathForFile(filename.ToStandardisedPath());
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if (path != null)
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yield return path;
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}
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}
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private string getPathForFile(string filename) =>
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fileToStoragePathMapping.TryGetValue(filename.ToLower(), out string path) ? path : null;
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public override IEnumerable<string> GetAvailableResources() => fileToStoragePathMapping.Keys;
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}
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}
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