mirror of https://github.com/ppy/osu
41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Tests.Visual;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests
|
|
{
|
|
[TestFixture]
|
|
public class TestSceneHitCircleLongCombo : PlayerTestScene
|
|
{
|
|
public TestSceneHitCircleLongCombo()
|
|
: base(new OsuRuleset())
|
|
{
|
|
}
|
|
|
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
|
{
|
|
var beatmap = new Beatmap
|
|
{
|
|
BeatmapInfo = new BeatmapInfo
|
|
{
|
|
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
|
|
Ruleset = ruleset
|
|
}
|
|
};
|
|
|
|
for (int i = 0; i < 512; i++)
|
|
{
|
|
if (i % 32 < 20)
|
|
beatmap.HitObjects.Add(new HitCircle { Position = new Vector2(256, 192), StartTime = i * 100 });
|
|
}
|
|
|
|
return beatmap;
|
|
}
|
|
}
|
|
}
|