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https://github.com/ppy/osu
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# Conflicts: # osu.Game/Screens/Multi/Match/MatchSubScreen.cs # osu.Game/Screens/Multi/Multiplayer.cs # osu.Game/Screens/Multi/MultiplayerSubScreen.cs # osu.Game/Screens/OsuScreen.cs # osu.Game/osu.Game.csproj # osu.sln
94 lines
3.0 KiB
C#
94 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Multi
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{
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public abstract class MultiplayerSubScreen : CompositeDrawable, IMultiplayerSubScreen, IKeyBindingHandler<GlobalAction>
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{
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public virtual bool AllowBeatmapRulesetChange => true;
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public bool AllowExternalScreenChange => true;
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public bool CursorVisible => true;
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public bool HideOverlaysOnEnter => false;
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public OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
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public bool ValidForResume { get; set; } = true;
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public bool ValidForPush { get; set; } = true;
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public override bool RemoveWhenNotAlive => false;
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public abstract string Title { get; }
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public virtual string ShortTitle => Title;
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[Resolved]
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protected IBindableBeatmap Beatmap { get; private set; }
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[Resolved(CanBeNull = true)]
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protected OsuGame Game { get; private set; }
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[Resolved(CanBeNull = true)]
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protected IRoomManager Manager { get; private set; }
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protected MultiplayerSubScreen()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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}
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public virtual void OnEntering(IScreen last)
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{
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this.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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this.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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this.MoveToX(200).MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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}
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public virtual bool OnExiting(IScreen next)
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{
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this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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this.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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return false;
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}
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public virtual void OnResuming(IScreen last)
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{
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this.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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this.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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}
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public virtual void OnSuspending(IScreen next)
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{
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this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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this.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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}
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public virtual bool OnPressed(GlobalAction action)
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{
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if (!this.IsCurrentScreen()) return false;
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if (action == GlobalAction.Back)
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{
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this.Exit();
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
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public override string ToString() => Title;
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}
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}
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