mirror of
https://github.com/ppy/osu
synced 2025-03-05 02:49:30 +00:00
229 lines
8.3 KiB
C#
229 lines
8.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Scoring;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking.Statistics;
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using osuTK;
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namespace osu.Game.Screens.Ranking
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{
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public abstract class ResultsScreen : OsuScreen
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{
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protected const float BACKGROUND_BLUR = 20;
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private static readonly float screen_height = 768 - TwoLayerButton.SIZE_EXTENDED.Y;
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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// Temporary for now to stop dual transitions. Should respect the current toolbar mode, but there's no way to do so currently.
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public override bool HideOverlaysOnEnter => true;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
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public readonly Bindable<ScoreInfo> SelectedScore = new Bindable<ScoreInfo>();
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public readonly ScoreInfo Score;
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private readonly bool allowRetry;
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[Resolved(CanBeNull = true)]
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private Player player { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; }
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private Drawable bottomPanel;
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private ScorePanelList panels;
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protected ResultsScreen(ScoreInfo score, bool allowRetry = true)
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{
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Score = score;
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this.allowRetry = allowRetry;
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SelectedScore.Value = score;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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FillFlowContainer buttons;
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InternalChild = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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new ResultsScrollContainer
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{
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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panels = new ScorePanelList
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{
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RelativeSizeAxes = Axes.X,
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Height = screen_height,
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SelectedScore = { BindTarget = SelectedScore }
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},
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new StatisticsPanel(Score)
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{
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RelativeSizeAxes = Axes.X,
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Height = screen_height,
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}
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}
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}
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}
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},
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new[]
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{
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bottomPanel = new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = TwoLayerButton.SIZE_EXTENDED.Y,
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Alpha = 0,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#333")
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},
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buttons = new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(5),
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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new ReplayDownloadButton(null)
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{
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Score = { BindTarget = SelectedScore },
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Width = 300
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},
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}
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}
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}
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}
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}
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},
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RowDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize)
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}
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};
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if (Score != null)
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panels.AddScore(Score);
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if (player != null && allowRetry)
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{
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buttons.Add(new RetryButton { Width = 300 });
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AddInternal(new HotkeyRetryOverlay
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{
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Action = () =>
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{
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if (!this.IsCurrentScreen()) return;
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player?.Restart();
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},
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});
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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var req = FetchScores(scores => Schedule(() =>
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{
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foreach (var s in scores)
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panels.AddScore(s);
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}));
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if (req != null)
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api.Queue(req);
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}
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/// <summary>
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/// Performs a fetch/refresh of scores to be displayed.
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/// </summary>
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/// <param name="scoresCallback">A callback which should be called when fetching is completed. Scheduling is not required.</param>
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/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
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protected virtual APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback) => null;
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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((BackgroundScreenBeatmap)Background).BlurAmount.Value = BACKGROUND_BLUR;
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Background.FadeTo(0.5f, 250);
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bottomPanel.FadeTo(1, 250);
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}
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public override bool OnExiting(IScreen next)
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{
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Background.FadeTo(1, 250);
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return base.OnExiting(next);
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}
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[Cached]
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private class ResultsScrollContainer : OsuScrollContainer
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{
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public ResultsScrollContainer()
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{
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RelativeSizeAxes = Axes.Both;
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ScrollbarVisible = false;
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}
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protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
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{
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if (!animated)
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{
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// If the user is scrolling via mouse drag, follow the mouse 1:1.
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base.OnUserScroll(value, false, distanceDecay);
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}
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else
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{
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float direction = Math.Sign(value - Target);
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float target = Target + direction * screen_height;
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if (target <= -screen_height / 2 || target >= ScrollableExtent + screen_height / 2)
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{
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// If the user is already at either extent and scrolling in the clamped direction, we want to follow the default scroll exactly so that the bounces aren't too harsh.
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base.OnUserScroll(value, true, distanceDecay);
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}
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else
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{
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// Otherwise, scroll one screen in the target direction.
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base.OnUserScroll(target, true, distanceDecay);
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}
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}
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}
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}
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}
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}
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