mirror of
https://github.com/ppy/osu
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115 lines
4.0 KiB
C#
115 lines
4.0 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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namespace osu.Game.Screens.Select.Details
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{
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public class SuccessRate : Container
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{
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private readonly FillFlowContainer header;
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private readonly OsuSpriteText successRateLabel, successPercent, graphLabel;
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private readonly Bar successRate;
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private readonly Container percentContainer;
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private readonly FailRetryGraph graph;
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private BeatmapInfo beatmap;
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public BeatmapInfo Beatmap
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{
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get { return beatmap; }
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set
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{
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if (value == beatmap) return;
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beatmap = value;
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//successPercent.Text = $"{beatmap.OnlineInfo.SuccessRate}%";
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//successRate.Length = (float)beatmap.OnlineInfo.SuccessRate / 100f;
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graph.Metrics = Beatmap.Metrics;
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}
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}
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public SuccessRate()
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{
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Children = new Drawable[]
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{
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header = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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successRateLabel = new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Success Rate",
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TextSize = 13,
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},
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successRate = new Bar
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{
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RelativeSizeAxes = Axes.X,
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Height = 5,
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Margin = new MarginPadding { Top = 5 },
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},
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percentContainer = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = successPercent = new OsuSpriteText
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopCentre,
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TextSize = 13,
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},
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},
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graphLabel = new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Points of Failure",
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TextSize = 13,
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Margin = new MarginPadding { Vertical = 20 },
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},
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},
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},
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graph = new FailRetryGraph
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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successRateLabel.Colour = successPercent.Colour = graphLabel.Colour = colours.Gray5;
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successRate.AccentColour = colours.Green;
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successRate.BackgroundColour = colours.GrayD;
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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graph.Padding = new MarginPadding { Top = header.DrawHeight };
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}
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protected override void Update()
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{
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base.Update();
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percentContainer.Width = successRate.Length;
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}
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}
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}
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