mirror of
https://github.com/ppy/osu
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106 lines
4.8 KiB
C#
106 lines
4.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using System.Text.RegularExpressions;
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namespace osu.Game.Utils
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{
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public static class NamingUtils
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{
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/// <summary>
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/// Given a set of <paramref name="existingNames"/> and a target <paramref name="desiredName"/>,
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/// finds a "best" name closest to <paramref name="desiredName"/> that is not in <paramref name="existingNames"/>.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This helper is most useful in scenarios when creating new objects in a set
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/// (such as adding new difficulties to a beatmap set, or creating a clone of an existing object that needs a unique name).
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/// If <paramref name="desiredName"/> is already present in <paramref name="existingNames"/>,
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/// this method will append the lowest possible number in brackets that doesn't conflict with <paramref name="existingNames"/>
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/// to <paramref name="desiredName"/> and return that.
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/// See <c>osu.Game.Tests.Utils.NamingUtilsTest</c> for concrete examples of behaviour.
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/// </para>
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/// <para>
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/// <paramref name="desiredName"/> and <paramref name="existingNames"/> are compared in a case-insensitive manner,
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/// so this method is safe to use for naming files in a platform-invariant manner.
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/// </para>
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/// </remarks>
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public static string GetNextBestName(IEnumerable<string> existingNames, string desiredName)
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{
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string pattern = $@"^{getBaselineNameDetectingPattern(desiredName)}$";
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var regex = new Regex(pattern, RegexOptions.Compiled);
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int bestNumber = findBestNumber(existingNames, regex);
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return bestNumber == 0
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? desiredName
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: $"{desiredName} ({bestNumber.ToString()})";
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}
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/// <summary>
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/// Given a set of <paramref name="existingFilenames"/> and a desired target <paramref name="desiredFilename"/>
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/// finds a filename closest to <paramref name="desiredFilename"/> that is not in <paramref name="existingFilenames"/>
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/// </summary>
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public static string GetNextBestFilename(IEnumerable<string> existingFilenames, string desiredFilename)
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{
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string name = Path.GetFileNameWithoutExtension(desiredFilename);
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string extension = Path.GetExtension(desiredFilename);
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string pattern = $@"^{getBaselineNameDetectingPattern(name)}(?i){Regex.Escape(extension)}(?-i)$";
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var regex = new Regex(pattern, RegexOptions.Compiled);
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int bestNumber = findBestNumber(existingFilenames, regex);
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return bestNumber == 0
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? desiredFilename
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: $"{name} ({bestNumber.ToString()}){extension}";
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}
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/// <summary>
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/// Generates a basic regex pattern that will match all possible conflicting filenames when picking the best available name, given the <paramref name="desiredName"/>.
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/// The generated pattern can be composed into more complicated regexes for particular uses, such as picking filenames, which need additional file extension handling.
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/// </summary>
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/// <remarks>
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/// The regex shall detect:
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/// <list type="bullet">
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/// <item>all strings that are equal to <paramref name="desiredName"/>,</item>
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/// <item>all strings of the format <c>desiredName (number)</c>, where <c>number</c> is a number written using Arabic numerals.</item>
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/// </list>
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/// All comparisons are made in a case-insensitive manner.
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/// If a number is detected in the matches, it will be output to the <c>copyNumber</c> named group.
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/// </remarks>
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private static string getBaselineNameDetectingPattern(string desiredName)
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=> $@"(?i){Regex.Escape(desiredName)}(?-i)( \((?<copyNumber>[1-9][0-9]*)\))?";
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private static int findBestNumber(IEnumerable<string> existingNames, Regex regex)
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{
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var takenNumbers = new HashSet<int>();
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foreach (string name in existingNames)
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{
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var match = regex.Match(name);
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if (!match.Success)
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continue;
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string copyNumberString = match.Groups[@"copyNumber"].Value;
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if (string.IsNullOrEmpty(copyNumberString))
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{
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takenNumbers.Add(0);
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continue;
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}
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takenNumbers.Add(int.Parse(copyNumberString));
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}
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int bestNumber = 0;
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while (takenNumbers.Contains(bestNumber))
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bestNumber += 1;
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return bestNumber;
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}
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}
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}
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