mirror of
https://github.com/ppy/osu
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100 lines
3.3 KiB
C#
100 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Online.Leaderboards;
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using osu.Game.Scoring;
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using osuTK;
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namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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{
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/// <summary>
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/// Contains a <see cref="DrawableRank"/> that is positioned around the <see cref="AccuracyCircle"/>.
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/// </summary>
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public class RankBadge : CompositeDrawable
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{
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/// <summary>
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/// The accuracy value corresponding to the <see cref="ScoreRank"/> displayed by this badge.
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/// </summary>
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public readonly float Accuracy;
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private readonly ScoreRank rank;
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private Drawable rankContainer;
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private Drawable overlay;
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/// <summary>
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/// Creates a new <see cref="RankBadge"/>.
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/// </summary>
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/// <param name="accuracy">The accuracy value corresponding to <paramref name="rank"/>.</param>
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/// <param name="rank">The <see cref="ScoreRank"/> to be displayed in this <see cref="RankBadge"/>.</param>
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public RankBadge(float accuracy, ScoreRank rank)
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{
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Accuracy = accuracy;
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this.rank = rank;
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RelativeSizeAxes = Axes.Both;
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Alpha = 0;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = rankContainer = new Container
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{
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Origin = Anchor.Centre,
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Size = new Vector2(28, 14),
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Children = new[]
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{
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new DrawableRank(rank),
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overlay = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = OsuColour.ForRank(rank).Opacity(0.2f),
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Radius = 10,
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},
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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}
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}
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}
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};
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}
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/// <summary>
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/// Shows this <see cref="RankBadge"/>.
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/// </summary>
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public void Appear()
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{
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this.FadeIn(50);
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overlay.FadeIn().FadeOut(500, Easing.In);
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}
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protected override void Update()
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{
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base.Update();
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// Starts at -90deg (top) and moves counter-clockwise by the accuracy
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rankContainer.Position = circlePosition(-MathF.PI / 2 - (1 - Accuracy) * MathF.PI * 2);
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}
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private Vector2 circlePosition(float t)
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=> DrawSize / 2 + new Vector2(MathF.Cos(t), MathF.Sin(t)) * DrawSize / 2;
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}
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}
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