mirror of https://github.com/ppy/osu
131 lines
5.4 KiB
C#
131 lines
5.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Online.Chat;
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Framework.Platform;
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using osu.Game.Users;
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namespace osu.Game.Graphics.Containers
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{
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public class LinkFlowContainer : OsuTextFlowContainer
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{
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public LinkFlowContainer(Action<SpriteText> defaultCreationParameters = null)
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: base(defaultCreationParameters)
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{
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}
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[Resolved(CanBeNull = true)]
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private OsuGame game { get; set; }
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[Resolved]
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private GameHost host { get; set; }
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public void AddLinks(string text, List<Link> links)
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{
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if (string.IsNullOrEmpty(text) || links == null)
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return;
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if (links.Count == 0)
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{
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AddText(text);
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return;
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}
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int previousLinkEnd = 0;
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foreach (var link in links)
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{
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AddText(text[previousLinkEnd..link.Index]);
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string displayText = text.Substring(link.Index, link.Length);
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object linkArgument = link.Argument;
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string tooltip = displayText == link.Url ? null : link.Url;
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AddLink(displayText, link.Action, linkArgument, tooltip);
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previousLinkEnd = link.Index + link.Length;
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}
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AddText(text.Substring(previousLinkEnd));
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}
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public void AddLink(LocalisableString text, string url, Action<SpriteText> creationParameters = null) =>
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createLink(CreateChunkFor(text, true, CreateSpriteText, creationParameters), new LinkDetails(LinkAction.External, url), url);
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public void AddLink(LocalisableString text, Action action, string tooltipText = null, Action<SpriteText> creationParameters = null)
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=> createLink(CreateChunkFor(text, true, CreateSpriteText, creationParameters), new LinkDetails(LinkAction.Custom, string.Empty), tooltipText, action);
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public void AddLink(LocalisableString text, LinkAction action, object argument, string tooltipText = null, Action<SpriteText> creationParameters = null)
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=> createLink(CreateChunkFor(text, true, CreateSpriteText, creationParameters), new LinkDetails(action, argument), tooltipText);
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public void AddLink(IEnumerable<SpriteText> text, LinkAction action, object linkArgument, string tooltipText = null)
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{
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createLink(new TextPartManual(text), new LinkDetails(action, linkArgument), tooltipText);
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}
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public void AddUserLink(IUser user, Action<SpriteText> creationParameters = null)
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=> createLink(CreateChunkFor(user.Username, true, CreateSpriteText, creationParameters), new LinkDetails(LinkAction.OpenUserProfile, user), "view profile");
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private void createLink(ITextPart textPart, LinkDetails link, LocalisableString tooltipText, Action action = null)
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{
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Action onClickAction = () =>
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{
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if (action != null)
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action();
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else if (game != null)
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game.HandleLink(link);
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// fallback to handle cases where OsuGame is not available, ie. tournament client.
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else if (link.Action == LinkAction.External)
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host.OpenUrlExternally(link.Argument.ToString());
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};
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AddPart(new TextLink(textPart, tooltipText, onClickAction));
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}
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private class TextLink : TextPart
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{
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private readonly ITextPart innerPart;
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private readonly LocalisableString tooltipText;
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private readonly Action action;
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public TextLink(ITextPart innerPart, LocalisableString tooltipText, Action action)
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{
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this.innerPart = innerPart;
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this.tooltipText = tooltipText;
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this.action = action;
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}
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protected override IEnumerable<Drawable> CreateDrawablesFor(TextFlowContainer textFlowContainer)
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{
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var linkFlowContainer = (LinkFlowContainer)textFlowContainer;
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innerPart.RecreateDrawablesFor(linkFlowContainer);
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var drawables = innerPart.Drawables.ToList();
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drawables.Add(linkFlowContainer.CreateLinkCompiler(innerPart).With(c =>
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{
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c.RelativeSizeAxes = Axes.Both;
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c.TooltipText = tooltipText;
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c.Action = action;
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}));
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return drawables;
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}
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}
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protected virtual DrawableLinkCompiler CreateLinkCompiler(ITextPart textPart) => new DrawableLinkCompiler(textPart);
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// We want the compilers to always be visible no matter where they are, so RelativeSizeAxes is used.
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// However due to https://github.com/ppy/osu-framework/issues/2073, it's possible for the compilers to be relative size in the flow's auto-size axes - an unsupported operation.
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// Since the compilers don't display any content and don't affect the layout, it's simplest to exclude them from the flow.
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public override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Where(c => !(c is DrawableLinkCompiler));
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}
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}
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