osu/osu.Game.Tests/NonVisual/RulesetInfoOrderingTest.cs

39 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class RulesetInfoOrderingTest
{
[Test]
public void TestOrdering()
{
var rulesets = new[]
{
new RulesetInfo("custom2", "Custom Ruleset 2", string.Empty, -1),
new OsuRuleset().RulesetInfo,
new RulesetInfo("custom3", "Custom Ruleset 3", string.Empty, -1),
new RulesetInfo("custom2", "Custom Ruleset 2", string.Empty, -1),
new CatchRuleset().RulesetInfo,
new RulesetInfo("custom3", "Custom Ruleset 3", string.Empty, -1),
};
var orderedRulesets = rulesets.OrderBy(r => r);
// Ensure all customs are after official.
Assert.That(orderedRulesets.Select(r => r.OnlineID), Is.EqualTo(new[] { 0, 2, -1, -1, -1, -1 }));
// Ensure customs are grouped next to each other (ie. stably sorted).
Assert.That(orderedRulesets.SkipWhile(r => r.ShortName != "custom2").Skip(1).First().ShortName, Is.EqualTo("custom2"));
Assert.That(orderedRulesets.SkipWhile(r => r.ShortName != "custom3").Skip(1).First().ShortName, Is.EqualTo("custom3"));
}
}
}