mirror of
https://github.com/ppy/osu
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65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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{
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/// <summary>
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/// A pill that displays the playlist item count.
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/// </summary>
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public class PlaylistCountPill : OnlinePlayComposite
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{
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private OsuTextFlowContainer count;
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public PlaylistCountPill()
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{
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = new PillContainer
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{
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Child = count = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12))
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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PlaylistItemStats.BindValueChanged(_ => updateCount());
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Playlist.BindCollectionChanged((_, _) => updateCount(), true);
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}
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private void updateCount()
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{
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int activeItems = Playlist.Count > 0 || PlaylistItemStats.Value == null
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// For now, use the playlist as the source of truth if it has any items.
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// This allows the count to display correctly on the room screen (after joining a room).
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? Playlist.Count(i => !i.Expired)
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: PlaylistItemStats.Value.CountActive;
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count.Clear();
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count.AddText(activeItems.ToLocalisableString(), s => s.Font = s.Font.With(weight: FontWeight.Bold));
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count.AddText(" ");
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count.AddText("Beatmap".ToQuantity(activeItems, ShowQuantityAs.None));
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}
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}
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}
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