mirror of https://github.com/ppy/osu
48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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/// <summary>
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/// Provides a visual state of a <see cref="PalpableCatchHitObject"/>.
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/// </summary>
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public interface IHasCatchObjectState
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{
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PalpableCatchHitObject HitObject { get; }
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Bindable<Color4> AccentColour { get; }
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Bindable<bool> HyperDash { get; }
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Bindable<int> IndexInBeatmap { get; }
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double DisplayStartTime { get; }
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Vector2 DisplayPosition { get; }
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Vector2 DisplaySize { get; }
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float DisplayRotation { get; }
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void RestoreState(CatchObjectState state);
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}
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public static class HasCatchObjectStateExtensions
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{
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public static CatchObjectState SaveState(this IHasCatchObjectState target) => new CatchObjectState(
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target.HitObject,
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target.AccentColour.Value,
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target.HyperDash.Value,
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target.IndexInBeatmap.Value,
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target.DisplayPosition,
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target.DisplaySize,
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target.DisplayRotation);
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}
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public readonly record struct CatchObjectState(
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PalpableCatchHitObject HitObject,
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Color4 AccentColour,
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bool HyperDash,
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int IndexInBeatmap,
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Vector2 DisplayPosition,
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Vector2 DisplaySize,
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float DisplayRotation);
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}
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