mirror of
https://github.com/ppy/osu
synced 2024-12-25 16:22:23 +00:00
212 lines
7.9 KiB
C#
212 lines
7.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.IO;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings.Sections.Maintenance;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Database
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{
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/// <summary>
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/// Handles migration of legacy user data from osu-stable.
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/// </summary>
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public partial class LegacyImportManager : Component
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{
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[Resolved]
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private SkinManager skins { get; set; } = null!;
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[Resolved]
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private BeatmapManager beatmaps { get; set; } = null!;
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[Resolved]
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private ScoreManager scores { get; set; } = null!;
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[Resolved]
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private OsuGame? game { get; set; }
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[Resolved]
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private IDialogOverlay dialogOverlay { get; set; } = null!;
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[Resolved]
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private RealmAccess realmAccess { get; set; } = null!;
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[Resolved]
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private GameHost gameHost { get; set; } = null!;
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[Resolved]
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private INotificationOverlay? notifications { get; set; }
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private StableStorage? cachedStorage;
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public bool SupportsImportFromStable => RuntimeInfo.IsDesktop;
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public void UpdateStorage(string stablePath) => cachedStorage = new StableStorage(stablePath, gameHost as DesktopGameHost);
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/// <summary>
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/// Checks whether a valid location to run a stable import from can be determined starting from the supplied <paramref name="directory"/>.
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/// </summary>
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/// <param name="directory">The directory to check for stable import eligibility.</param>
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/// <param name="stableRoot">
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/// If the return value is <see langword="true"/>,
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/// this parameter will contain the <see cref="DirectoryInfo"/> to use as the root directory for importing.
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/// </param>
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public bool IsUsableForStableImport(DirectoryInfo? directory, [NotNullWhen(true)] out DirectoryInfo? stableRoot)
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{
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if (directory == null)
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{
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stableRoot = null;
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return false;
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}
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// A full stable installation will have a configuration file present.
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// This is the best case scenario, as it may contain a custom beatmap directory we need to traverse to.
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if (directory.GetFiles(@"osu!.*.cfg").Any())
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{
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stableRoot = directory;
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return true;
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}
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// The user may only have their songs or skins folders left.
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// We still want to allow them to import based on this.
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if (directory.GetDirectories(@"Songs").Any() || directory.GetDirectories(@"Skins").Any())
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{
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stableRoot = directory;
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return true;
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}
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// The user may have traversed *inside* their songs or skins folders.
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if (directory.Parent != null && (directory.Name == @"Songs" || directory.Name == @"Skins"))
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{
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stableRoot = directory.Parent;
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return true;
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}
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stableRoot = null;
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return false;
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}
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public bool CheckSongsFolderHardLinkAvailability()
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{
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var stableStorage = GetCurrentStableStorage();
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if (stableStorage == null || gameHost is not DesktopGameHost desktopGameHost)
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return false;
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string testExistingPath = stableStorage.GetSongStorage().GetFullPath(string.Empty);
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string testDestinationPath = desktopGameHost.Storage.GetFullPath(string.Empty);
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return HardLinkHelper.CheckAvailability(testDestinationPath, testExistingPath);
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}
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public virtual async Task<int> GetImportCount(StableContent content, CancellationToken cancellationToken)
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{
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var stableStorage = GetCurrentStableStorage();
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if (stableStorage == null)
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return 0;
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cancellationToken.ThrowIfCancellationRequested();
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switch (content)
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{
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case StableContent.Beatmaps:
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return await new LegacyBeatmapImporter(beatmaps).GetAvailableCount(stableStorage).ConfigureAwait(false);
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case StableContent.Skins:
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return await new LegacySkinImporter(skins).GetAvailableCount(stableStorage).ConfigureAwait(false);
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case StableContent.Collections:
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return await new LegacyCollectionImporter(realmAccess).GetAvailableCount(stableStorage).ConfigureAwait(false);
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case StableContent.Scores:
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return await new LegacyScoreImporter(scores).GetAvailableCount(stableStorage).ConfigureAwait(false);
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default:
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throw new ArgumentException($"Only one {nameof(StableContent)} flag should be specified.");
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}
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}
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public async Task ImportFromStableAsync(StableContent content, bool interactiveLocateIfNotFound = true)
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{
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var stableStorage = GetCurrentStableStorage();
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if (stableStorage == null)
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{
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if (!interactiveLocateIfNotFound)
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return;
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var taskCompletionSource = new TaskCompletionSource<string>(TaskCreationOptions.RunContinuationsAsynchronously);
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Schedule(() => dialogOverlay.Push(new StableDirectoryLocationDialog(taskCompletionSource)));
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string stablePath = await taskCompletionSource.Task.ConfigureAwait(false);
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UpdateStorage(stablePath);
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stableStorage = GetCurrentStableStorage();
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}
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if (stableStorage == null)
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return;
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var importTasks = new List<Task>();
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Task beatmapImportTask = Task.CompletedTask;
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if (content.HasFlagFast(StableContent.Beatmaps))
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importTasks.Add(beatmapImportTask = new LegacyBeatmapImporter(beatmaps).ImportFromStableAsync(stableStorage));
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if (content.HasFlagFast(StableContent.Skins))
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importTasks.Add(new LegacySkinImporter(skins).ImportFromStableAsync(stableStorage));
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if (content.HasFlagFast(StableContent.Collections))
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{
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importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyCollectionImporter(realmAccess)
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{
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// Other legacy importers import via model managers which handle the posting of notifications.
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// Collections are an exception.
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PostNotification = n => notifications?.Post(n)
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}.ImportFromStorage(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion));
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}
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if (content.HasFlagFast(StableContent.Scores))
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importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyScoreImporter(scores).ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion));
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await Task.WhenAll(importTasks.ToArray()).ConfigureAwait(false);
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}
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public StableStorage? GetCurrentStableStorage()
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{
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if (cachedStorage != null)
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return cachedStorage;
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var stableStorage = game?.GetStorageForStableInstall();
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if (stableStorage != null)
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return cachedStorage = stableStorage;
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return null;
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}
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}
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[Flags]
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public enum StableContent
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{
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Beatmaps = 1 << 0,
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Scores = 1 << 1,
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Skins = 1 << 2,
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Collections = 1 << 3,
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All = Beatmaps | Scores | Skins | Collections
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}
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}
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