osu/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs

60 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint
where T : ManiaHitObject
{
protected new T HitObject => (T)base.HitObject;
private Column column;
public Column Column
{
get => column;
set
{
if (value == column)
return;
column = value;
HitObject.Column = column.Index;
}
}
protected ManiaPlacementBlueprint(T hitObject)
: base(hitObject)
{
RelativeSizeAxes = Axes.None;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button != MouseButton.Left)
return false;
if (Column == null)
return false;
BeginPlacement(true);
return true;
}
public override void UpdateTimeAndPosition(SnapResult result)
{
base.UpdateTimeAndPosition(result);
if (PlacementActive == PlacementState.Waiting)
Column = result.Playfield as Column;
}
}
}