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https://github.com/ppy/osu
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79 lines
2.5 KiB
C#
79 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class Hit : TaikoStrongableHitObject, IHasDisplayColour
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{
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public readonly Bindable<HitType> TypeBindable = new Bindable<HitType>();
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public Bindable<Color4> DisplayColour { get; } = new Bindable<Color4>(COLOUR_CENTRE);
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/// <summary>
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/// The <see cref="HitType"/> that actuates this <see cref="Hit"/>.
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/// </summary>
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public HitType Type
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{
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get => TypeBindable.Value;
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set => TypeBindable.Value = value;
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}
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public static readonly Color4 COLOUR_CENTRE = Color4Extensions.FromHex(@"bb1177");
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public static readonly Color4 COLOUR_RIM = Color4Extensions.FromHex(@"2299bb");
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public Hit()
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{
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TypeBindable.BindValueChanged(_ =>
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{
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updateSamplesFromType();
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DisplayColour.Value = Type == HitType.Centre ? COLOUR_CENTRE : COLOUR_RIM;
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});
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SamplesBindable.BindCollectionChanged((_, _) => updateTypeFromSamples());
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}
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private void updateTypeFromSamples()
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{
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Type = getRimSamples().Any() ? HitType.Rim : HitType.Centre;
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}
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/// <summary>
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/// Returns an array of any samples which would cause this object to be a "rim" type hit.
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/// </summary>
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private HitSampleInfo[] getRimSamples() => Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray();
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private void updateSamplesFromType()
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{
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var rimSamples = getRimSamples();
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bool isRimType = Type == HitType.Rim;
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if (isRimType != rimSamples.Any())
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{
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if (isRimType)
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Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_CLAP));
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else
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{
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foreach (var sample in rimSamples)
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Samples.Remove(sample);
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}
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}
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}
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protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit { StartTime = startTime };
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public class StrongNestedHit : StrongNestedHitObject
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{
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}
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}
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}
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