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https://github.com/ppy/osu
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20 lines
833 B
C#
20 lines
833 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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namespace osu.Game.Online.Chat
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{
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[Cached(typeof(IChannelPostTarget))]
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public interface IChannelPostTarget
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{
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/// <summary>
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/// Posts a message to the currently opened channel.
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/// </summary>
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/// <param name="text">The message text that is going to be posted</param>
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/// <param name="isAction">Is true if the message is an action, e.g.: user is currently eating </param>
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/// <param name="target">An optional target channel. If null, <see cref="ChannelManager.CurrentChannel"/> will be used.</param>
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void PostMessage(string text, bool isAction = false, Channel target = null);
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}
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}
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