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Not only does this combine the check into one location, but it also adds a check on the global `WorkingBeatmap` being updated, which is the only way I can see the following failure happening: ```csharp 05:19:07 osu.Game.Tests: osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.TestAddAudioTrack 05:19:07 Failed TestAddAudioTrack [161 ms] 05:19:07 Error Message: 05:19:07 TearDown : System.NullReferenceException : Object reference not set to an instance of an object. 05:19:07 Stack Trace: 05:19:07 --TearDown 05:19:07 at osu.Game.Database.ModelManager`1.<>c__DisplayClass7_0.<AddFile>b__0(TModel managed) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36 05:19:07 at osu.Game.Database.ModelManager`1.<>c__DisplayClass8_0.<performFileOperation>b__0(Realm realm) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 49 05:19:07 at osu.Game.Database.RealmExtensions.Write(Realm realm, Action`1 function) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\RealmExtensions.cs:line 14 05:19:07 at osu.Game.Database.ModelManager`1.performFileOperation(TModel item, Action`1 operation) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 46 05:19:07 at osu.Game.Database.ModelManager`1.AddFile(TModel item, Stream contents, String filename) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36 05:19:07 at osu.Game.Screens.Edit.Setup.ResourcesSection.ChangeAudioTrack(FileInfo source) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Screens\Edit\Setup\ResourcesSection.cs:line 115 05:19:07 at osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.<TestAddAudioTrack>b__13_0() in C:\BuildAgent\work\ecd860037212ac52\osu.Game.Tests\Visual\Editing\TestSceneEditorBeatmapCreation.cs:line 101 05:19:07 at osu.Framework.Testing.Drawables.Steps.AssertButton.checkAssert() 05:19:07 at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered) 05:19:07 at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition) ``` |
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.. | ||
TestSceneBeatDivisorControl.cs | ||
TestSceneBlueprintOrdering.cs | ||
TestSceneComposerSelection.cs | ||
TestSceneComposeScreen.cs | ||
TestSceneComposeSelectBox.cs | ||
TestSceneDesignSection.cs | ||
TestSceneDifficultySwitching.cs | ||
TestSceneDistanceSnapGrid.cs | ||
TestSceneEditorBeatmapCreation.cs | ||
TestSceneEditorChangeStates.cs | ||
TestSceneEditorClipboard.cs | ||
TestSceneEditorClock.cs | ||
TestSceneEditorComposeRadioButtons.cs | ||
TestSceneEditorMenuBar.cs | ||
TestSceneEditorNavigation.cs | ||
TestSceneEditorSamplePlayback.cs | ||
TestSceneEditorSaving.cs | ||
TestSceneEditorScreenModes.cs | ||
TestSceneEditorSeeking.cs | ||
TestSceneEditorSeekSnapping.cs | ||
TestSceneEditorSummaryTimeline.cs | ||
TestSceneEditorTestGameplay.cs | ||
TestSceneHitObjectComposer.cs | ||
TestSceneHitObjectDifficultyPointAdjustments.cs | ||
TestSceneHitObjectSamplePointAdjustments.cs | ||
TestSceneLabelledTimeSignature.cs | ||
TestSceneMetadataSection.cs | ||
TestScenePlaybackControl.cs | ||
TestSceneRectangularPositionSnapGrid.cs | ||
TestSceneSetupScreen.cs | ||
TestSceneTapButton.cs | ||
TestSceneTapTimingControl.cs | ||
TestSceneTimelineBlueprintContainer.cs | ||
TestSceneTimelineHitObjectBlueprint.cs | ||
TestSceneTimelineSelection.cs | ||
TestSceneTimelineTickDisplay.cs | ||
TestSceneTimelineZoom.cs | ||
TestSceneTimingScreen.cs | ||
TestSceneWaveform.cs | ||
TestSceneZoomableScrollContainer.cs | ||
TimelineTestScene.cs |