mirror of
https://github.com/ppy/osu
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173 lines
6.3 KiB
C#
173 lines
6.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Select.Carousel;
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using osu.Game.Tests.Resources;
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using osuTK;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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public partial class TestSceneTopLocalRank : OsuTestScene
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{
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private RulesetStore rulesets = null!;
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private BeatmapManager beatmapManager = null!;
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private ScoreManager scoreManager = null!;
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private TopLocalRank topLocalRank = null!;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
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Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, API));
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Dependencies.Cache(Realm);
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beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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}
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private BeatmapInfo importedBeatmap => beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First(b => b.Ruleset.ShortName == "osu");
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Delete all scores", () => scoreManager.Delete());
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AddStep("Create local rank", () =>
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{
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Child = topLocalRank = new TopLocalRank(importedBeatmap)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(10),
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};
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});
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AddAssert("No rank displayed initially", () => topLocalRank.DisplayedRank == null);
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}
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[Test]
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public void TestBasicImportDelete()
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{
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ScoreInfo testScoreInfo = null!;
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AddStep("Add score for current user", () =>
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{
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testScoreInfo = TestResources.CreateTestScoreInfo(importedBeatmap);
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testScoreInfo.User = API.LocalUser.Value;
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testScoreInfo.Rank = ScoreRank.B;
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scoreManager.Import(testScoreInfo);
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});
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AddUntilStep("B rank displayed", () => topLocalRank.DisplayedRank == ScoreRank.B);
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AddStep("Delete score", () => scoreManager.Delete(testScoreInfo));
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AddUntilStep("No rank displayed", () => topLocalRank.DisplayedRank == null);
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}
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[Test]
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public void TestRulesetChange()
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{
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AddStep("Add score for current user", () =>
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{
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var testScoreInfo = TestResources.CreateTestScoreInfo(importedBeatmap);
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testScoreInfo.User = API.LocalUser.Value;
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testScoreInfo.Rank = ScoreRank.B;
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scoreManager.Import(testScoreInfo);
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});
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AddUntilStep("Wait for initial display", () => topLocalRank.DisplayedRank == ScoreRank.B);
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AddStep("Change ruleset", () => Ruleset.Value = rulesets.GetRuleset("fruits"));
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AddUntilStep("No rank displayed", () => topLocalRank.DisplayedRank == null);
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AddStep("Change ruleset back", () => Ruleset.Value = rulesets.GetRuleset("osu"));
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AddUntilStep("B rank displayed", () => topLocalRank.DisplayedRank == ScoreRank.B);
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}
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[Test]
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public void TestHigherScoreSet()
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{
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AddStep("Add score for current user", () =>
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{
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var testScoreInfo = TestResources.CreateTestScoreInfo(importedBeatmap);
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testScoreInfo.User = API.LocalUser.Value;
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testScoreInfo.Rank = ScoreRank.B;
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scoreManager.Import(testScoreInfo);
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});
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AddUntilStep("B rank displayed", () => topLocalRank.DisplayedRank == ScoreRank.B);
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AddStep("Add higher score for current user", () =>
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{
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var testScoreInfo2 = TestResources.CreateTestScoreInfo(importedBeatmap);
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testScoreInfo2.User = API.LocalUser.Value;
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testScoreInfo2.Rank = ScoreRank.X;
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testScoreInfo2.TotalScore = 1000000;
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testScoreInfo2.Statistics = testScoreInfo2.MaximumStatistics;
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scoreManager.Import(testScoreInfo2);
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});
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AddUntilStep("SS rank displayed", () => topLocalRank.DisplayedRank == ScoreRank.X);
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}
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[Test]
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public void TestLegacyScore()
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{
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ScoreInfo testScoreInfo = null!;
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AddStep("Add legacy score for current user", () =>
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{
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testScoreInfo = TestResources.CreateTestScoreInfo(importedBeatmap);
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testScoreInfo.User = API.LocalUser.Value;
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testScoreInfo.Rank = ScoreRank.B;
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testScoreInfo.TotalScore = scoreManager.GetTotalScore(testScoreInfo, ScoringMode.Classic);
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scoreManager.Import(testScoreInfo);
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});
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AddUntilStep("B rank displayed", () => topLocalRank.DisplayedRank == ScoreRank.B);
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AddStep("Add higher score for current user", () =>
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{
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var testScoreInfo2 = TestResources.CreateTestScoreInfo(importedBeatmap);
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testScoreInfo2.User = API.LocalUser.Value;
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testScoreInfo2.Rank = ScoreRank.X;
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testScoreInfo2.Statistics = testScoreInfo2.MaximumStatistics;
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testScoreInfo2.TotalScore = scoreManager.GetTotalScore(testScoreInfo2);
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// ensure second score has a total score (standardised) less than first one (classic)
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// despite having better statistics, otherwise this test is pointless.
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Debug.Assert(testScoreInfo2.TotalScore < testScoreInfo.TotalScore);
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scoreManager.Import(testScoreInfo2);
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});
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AddUntilStep("SS rank displayed", () => topLocalRank.DisplayedRank == ScoreRank.X);
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}
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}
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}
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