mirror of https://github.com/ppy/osu
96 lines
3.0 KiB
C#
96 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Settings
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{
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public abstract class SettingsSection : Container, IHasFilterableChildren
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{
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protected FillFlowContainer FlowContent;
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protected override Container<Drawable> Content => FlowContent;
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public abstract Drawable CreateIcon();
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public abstract string Header { get; }
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public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>();
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public virtual IEnumerable<string> FilterTerms => new[] { Header };
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private const int header_size = 26;
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private const int margin = 20;
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private const int border_size = 2;
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public bool MatchingFilter
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{
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set => this.FadeTo(value ? 1 : 0);
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}
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public bool FilteringActive { get; set; }
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protected SettingsSection()
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{
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Margin = new MarginPadding { Top = margin };
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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FlowContent = new FillFlowContainer
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{
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Margin = new MarginPadding
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{
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Top = header_size
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},
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AddRangeInternal(new Drawable[]
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{
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new Box
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{
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Colour = new Color4(0, 0, 0, 255),
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RelativeSizeAxes = Axes.X,
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Height = border_size,
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},
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new Container
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{
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Padding = new MarginPadding
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{
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Top = margin + border_size,
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Bottom = 10,
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},
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: header_size),
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Text = Header,
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Colour = colours.Yellow,
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Margin = new MarginPadding
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{
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Left = SettingsPanel.CONTENT_MARGINS,
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Right = SettingsPanel.CONTENT_MARGINS
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}
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},
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FlowContent
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}
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},
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});
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}
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}
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}
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