mirror of https://github.com/ppy/osu
56 lines
2.1 KiB
C#
56 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Settings.Sections.Graphics
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{
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public class RendererSettings : SettingsSubsection
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{
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protected override string Header => "Renderer";
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private SettingsEnumDropdown<FrameSync> frameLimiterDropdown;
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager config, OsuConfigManager osuConfig)
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{
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// NOTE: Compatability mode omitted
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Children = new Drawable[]
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{
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// TODO: this needs to be a custom dropdown at some point
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frameLimiterDropdown = new SettingsEnumDropdown<FrameSync>
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{
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LabelText = "Frame limiter",
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Current = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync)
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},
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new SettingsEnumDropdown<ExecutionMode>
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{
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LabelText = "Threading mode",
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Current = config.GetBindable<ExecutionMode>(FrameworkSetting.ExecutionMode)
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},
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new SettingsCheckbox
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{
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LabelText = "Show FPS",
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Current = osuConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay)
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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frameLimiterDropdown.Current.BindValueChanged(limit =>
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{
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const string unlimited_frames_note = "Using unlimited frame limiter can lead to stutters, bad performance and overheating. It will not improve perceived latency. \"2x refresh rate\" is recommended.";
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frameLimiterDropdown.WarningText = limit.NewValue == FrameSync.Unlimited ? unlimited_frames_note : string.Empty;
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}, true);
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}
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}
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}
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