mirror of https://github.com/ppy/osu
143 lines
5.1 KiB
C#
143 lines
5.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.IO.Stores;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Beatmaps.Formats;
|
|
using osu.Game.IO;
|
|
using osu.Game.IO.Serialization;
|
|
using osu.Game.Rulesets.Catch;
|
|
using osu.Game.Rulesets.Mania;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.Taiko;
|
|
using osu.Game.Skinning;
|
|
using osu.Game.Tests.Resources;
|
|
|
|
namespace osu.Game.Tests.Beatmaps.Formats
|
|
{
|
|
[TestFixture]
|
|
public class LegacyBeatmapEncoderTest
|
|
{
|
|
private static readonly DllResourceStore beatmaps_resource_store = TestResources.GetStore();
|
|
|
|
private static IEnumerable<string> allBeatmaps = beatmaps_resource_store.GetAvailableResources().Where(res => res.EndsWith(".osu"));
|
|
|
|
[TestCaseSource(nameof(allBeatmaps))]
|
|
public void TestEncodeDecodeStability(string name)
|
|
{
|
|
var decoded = decodeFromLegacy(beatmaps_resource_store.GetStream(name), name);
|
|
var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded), name);
|
|
|
|
sort(decoded.beatmap);
|
|
sort(decodedAfterEncode.beatmap);
|
|
|
|
Assert.That(decodedAfterEncode.beatmap.Serialize(), Is.EqualTo(decoded.beatmap.Serialize()));
|
|
Assert.IsTrue(areComboColoursEqual(decodedAfterEncode.beatmapSkin.Configuration, decoded.beatmapSkin.Configuration));
|
|
}
|
|
|
|
private bool areComboColoursEqual(IHasComboColours a, IHasComboColours b)
|
|
{
|
|
// equal to null, no need to SequenceEqual
|
|
if (a.ComboColours == null && b.ComboColours == null)
|
|
return true;
|
|
|
|
if (a.ComboColours == null || b.ComboColours == null)
|
|
return false;
|
|
|
|
return a.ComboColours.SequenceEqual(b.ComboColours);
|
|
}
|
|
|
|
private void sort(IBeatmap beatmap)
|
|
{
|
|
// Sort control points to ensure a sane ordering, as they may be parsed in different orders. This works because each group contains only uniquely-typed control points.
|
|
foreach (var g in beatmap.ControlPointInfo.Groups)
|
|
{
|
|
ArrayList.Adapter((IList)g.ControlPoints).Sort(
|
|
Comparer<ControlPoint>.Create((c1, c2) => string.Compare(c1.GetType().ToString(), c2.GetType().ToString(), StringComparison.Ordinal)));
|
|
}
|
|
}
|
|
|
|
private (IBeatmap beatmap, TestLegacySkin beatmapSkin) decodeFromLegacy(Stream stream, string name)
|
|
{
|
|
using (var reader = new LineBufferedReader(stream))
|
|
{
|
|
var beatmap = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(reader);
|
|
var beatmapSkin = new TestLegacySkin(beatmaps_resource_store, name);
|
|
return (convert(beatmap), beatmapSkin);
|
|
}
|
|
}
|
|
|
|
private class TestLegacySkin : LegacySkin
|
|
{
|
|
public TestLegacySkin(IResourceStore<byte[]> storage, string fileName)
|
|
: base(new SkinInfo { Name = "Test Skin", Creator = "Craftplacer" }, storage, null, fileName)
|
|
{
|
|
}
|
|
}
|
|
|
|
private Stream encodeToLegacy((IBeatmap beatmap, ISkin beatmapSkin) fullBeatmap)
|
|
{
|
|
var (beatmap, beatmapSkin) = fullBeatmap;
|
|
var stream = new MemoryStream();
|
|
|
|
using (var writer = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
|
new LegacyBeatmapEncoder(beatmap, beatmapSkin).Encode(writer);
|
|
|
|
stream.Position = 0;
|
|
|
|
return stream;
|
|
}
|
|
|
|
private IBeatmap convert(IBeatmap beatmap)
|
|
{
|
|
switch (beatmap.BeatmapInfo.RulesetID)
|
|
{
|
|
case 0:
|
|
beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
|
|
break;
|
|
|
|
case 1:
|
|
beatmap.BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
|
|
break;
|
|
|
|
case 2:
|
|
beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo;
|
|
break;
|
|
|
|
case 3:
|
|
beatmap.BeatmapInfo.Ruleset = new ManiaRuleset().RulesetInfo;
|
|
break;
|
|
}
|
|
|
|
return new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset);
|
|
}
|
|
|
|
private class TestWorkingBeatmap : WorkingBeatmap
|
|
{
|
|
private readonly IBeatmap beatmap;
|
|
|
|
public TestWorkingBeatmap(IBeatmap beatmap)
|
|
: base(beatmap.BeatmapInfo, null)
|
|
{
|
|
this.beatmap = beatmap;
|
|
}
|
|
|
|
protected override IBeatmap GetBeatmap() => beatmap;
|
|
|
|
protected override Texture GetBackground() => throw new NotImplementedException();
|
|
|
|
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
|
|
}
|
|
}
|
|
}
|