mirror of https://github.com/ppy/osu
191 lines
7.2 KiB
C#
191 lines
7.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Osu.Mods;
|
|
using osu.Game.Rulesets.Osu.UI;
|
|
using osu.Game.Rulesets.UI;
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Game.Overlays.Settings;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Game.Rulesets.Osu.Edit;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Osu.Replays;
|
|
using osu.Game.Rulesets.Replays.Types;
|
|
using osu.Game.Beatmaps.Legacy;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Rulesets.Configuration;
|
|
using osu.Game.Rulesets.Difficulty;
|
|
using osu.Game.Rulesets.Osu.Beatmaps;
|
|
using osu.Game.Rulesets.Osu.Configuration;
|
|
using osu.Game.Rulesets.Osu.Difficulty;
|
|
using osu.Game.Rulesets.Osu.Scoring;
|
|
using osu.Game.Rulesets.Osu.Skinning;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Skinning;
|
|
using System;
|
|
|
|
namespace osu.Game.Rulesets.Osu
|
|
{
|
|
public class OsuRuleset : Ruleset, ILegacyRuleset
|
|
{
|
|
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
|
|
|
|
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
|
|
|
|
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap, this);
|
|
|
|
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
|
|
|
|
public const string SHORT_NAME = "osu";
|
|
|
|
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
|
{
|
|
new KeyBinding(InputKey.Z, OsuAction.LeftButton),
|
|
new KeyBinding(InputKey.X, OsuAction.RightButton),
|
|
new KeyBinding(InputKey.MouseLeft, OsuAction.LeftButton),
|
|
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
|
|
};
|
|
|
|
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
|
|
{
|
|
if (mods.HasFlag(LegacyMods.Nightcore))
|
|
yield return new OsuModNightcore();
|
|
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
|
yield return new OsuModDoubleTime();
|
|
|
|
if (mods.HasFlag(LegacyMods.Perfect))
|
|
yield return new OsuModPerfect();
|
|
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
|
yield return new OsuModSuddenDeath();
|
|
|
|
if (mods.HasFlag(LegacyMods.Autopilot))
|
|
yield return new OsuModAutopilot();
|
|
|
|
if (mods.HasFlag(LegacyMods.Cinema))
|
|
yield return new OsuModCinema();
|
|
else if (mods.HasFlag(LegacyMods.Autoplay))
|
|
yield return new OsuModAutoplay();
|
|
|
|
if (mods.HasFlag(LegacyMods.Easy))
|
|
yield return new OsuModEasy();
|
|
|
|
if (mods.HasFlag(LegacyMods.Flashlight))
|
|
yield return new OsuModFlashlight();
|
|
|
|
if (mods.HasFlag(LegacyMods.HalfTime))
|
|
yield return new OsuModHalfTime();
|
|
|
|
if (mods.HasFlag(LegacyMods.HardRock))
|
|
yield return new OsuModHardRock();
|
|
|
|
if (mods.HasFlag(LegacyMods.Hidden))
|
|
yield return new OsuModHidden();
|
|
|
|
if (mods.HasFlag(LegacyMods.NoFail))
|
|
yield return new OsuModNoFail();
|
|
|
|
if (mods.HasFlag(LegacyMods.Relax))
|
|
yield return new OsuModRelax();
|
|
|
|
if (mods.HasFlag(LegacyMods.SpunOut))
|
|
yield return new OsuModSpunOut();
|
|
|
|
if (mods.HasFlag(LegacyMods.Target))
|
|
yield return new OsuModTarget();
|
|
|
|
if (mods.HasFlag(LegacyMods.TouchDevice))
|
|
yield return new OsuModTouchDevice();
|
|
}
|
|
|
|
public override IEnumerable<Mod> GetModsFor(ModType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case ModType.DifficultyReduction:
|
|
return new Mod[]
|
|
{
|
|
new OsuModEasy(),
|
|
new OsuModNoFail(),
|
|
new MultiMod(new OsuModHalfTime(), new OsuModDaycore()),
|
|
};
|
|
|
|
case ModType.DifficultyIncrease:
|
|
return new Mod[]
|
|
{
|
|
new OsuModHardRock(),
|
|
new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()),
|
|
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
|
|
new OsuModHidden(),
|
|
new MultiMod(new OsuModFlashlight(), new OsuModBlinds()),
|
|
};
|
|
|
|
case ModType.Conversion:
|
|
return new Mod[]
|
|
{
|
|
new OsuModTarget(),
|
|
new OsuModDifficultyAdjust(),
|
|
};
|
|
|
|
case ModType.Automation:
|
|
return new Mod[]
|
|
{
|
|
new MultiMod(new OsuModAutoplay(), new OsuModCinema()),
|
|
new OsuModRelax(),
|
|
new OsuModAutopilot(),
|
|
new OsuModSpunOut(),
|
|
};
|
|
|
|
case ModType.Fun:
|
|
return new Mod[]
|
|
{
|
|
new OsuModTransform(),
|
|
new OsuModWiggle(),
|
|
new OsuModSpinIn(),
|
|
new MultiMod(new OsuModGrow(), new OsuModDeflate()),
|
|
new MultiMod(new ModWindUp(), new ModWindDown()),
|
|
new OsuModTraceable(),
|
|
};
|
|
|
|
case ModType.System:
|
|
return new Mod[]
|
|
{
|
|
new OsuModTouchDevice(),
|
|
};
|
|
|
|
default:
|
|
return Array.Empty<Mod>();
|
|
}
|
|
}
|
|
|
|
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetOsu };
|
|
|
|
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
|
|
|
|
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new OsuPerformanceCalculator(this, beatmap, score);
|
|
|
|
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
|
|
|
|
public override string Description => "osu!";
|
|
|
|
public override string ShortName => SHORT_NAME;
|
|
|
|
public override string PlayingVerb => "Clicking circles";
|
|
|
|
public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
|
|
|
|
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new OsuLegacySkinTransformer(source);
|
|
|
|
public int LegacyID => 0;
|
|
|
|
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
|
|
|
|
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
|
|
}
|
|
}
|