mirror of https://github.com/ppy/osu
58 lines
1.9 KiB
C#
58 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Game.Audio;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// An <see cref="ISkin"/> that uses an underlying <see cref="IResourceStore{T}"/> with namespaces for resources retrieval.
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/// </summary>
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public class ResourceStoreBackedSkin : ISkin, IDisposable
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{
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private readonly TextureStore textures;
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private readonly ISampleStore samples;
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public ResourceStoreBackedSkin(IResourceStore<byte[]> resources, GameHost host, AudioManager audio)
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{
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textures = new TextureStore(host.Renderer, host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
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samples = audio.GetSampleStore(new NamespacedResourceStore<byte[]>(resources, @"Samples"));
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}
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public Drawable? GetDrawableComponent(ISkinComponent component) => null;
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public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => textures.Get(componentName, wrapModeS, wrapModeT);
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public ISample? GetSample(ISampleInfo sampleInfo)
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{
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foreach (string? lookup in sampleInfo.LookupNames)
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{
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ISample? sample = samples.Get(lookup);
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if (sample != null)
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return sample;
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}
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return null;
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}
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public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
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where TLookup : notnull
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where TValue : notnull
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=> null;
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public void Dispose()
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{
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textures.Dispose();
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samples.Dispose();
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}
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}
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}
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