osu/osu.Game/Skinning/DefaultLegacySkin.cs

55 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.IO.Stores;
using osu.Game.Extensions;
using osu.Game.IO;
using osuTK.Graphics;
namespace osu.Game.Skinning
{
public class DefaultLegacySkin : LegacySkin
{
public static SkinInfo CreateInfo() => new SkinInfo
{
ID = Skinning.SkinInfo.CLASSIC_SKIN, // this is temporary until database storage is decided upon.
Name = "osu! \"classic\" (2013)",
Creator = "team osu!",
Protected = true,
InstantiationInfo = typeof(DefaultLegacySkin).GetInvariantInstantiationInfo()
};
public DefaultLegacySkin(IStorageResourceProvider resources)
: this(CreateInfo(), resources)
{
}
[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
public DefaultLegacySkin(SkinInfo skin, IStorageResourceProvider resources)
: base(
skin,
resources,
// In the case of the actual default legacy skin (ie. the fallback one, which a user hasn't applied any modifications to) we want to use the game provided resources.
skin.Protected ? new NamespacedResourceStore<byte[]>(resources.Resources, "Skins/Legacy") : null
)
{
Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
Configuration.CustomComboColours = new List<Color4>
{
new Color4(255, 192, 0, 255),
new Color4(0, 202, 0, 255),
new Color4(18, 124, 255, 255),
new Color4(242, 24, 57, 255)
};
Configuration.ConfigDictionary[nameof(SkinConfiguration.LegacySetting.AllowSliderBallTint)] = @"true";
Configuration.LegacyVersion = 2.7m;
}
}
}