mirror of https://github.com/ppy/osu
166 lines
5.6 KiB
C#
166 lines
5.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.Drawables.Cards;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.Rankings.Tables;
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using osu.Game.Rulesets;
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using osuTK;
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namespace osu.Game.Overlays.Rankings
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{
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public class SpotlightsLayout : CompositeDrawable
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{
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public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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private readonly Bindable<APISpotlight> selectedSpotlight = new Bindable<APISpotlight>();
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private readonly Bindable<RankingsSortCriteria> sort = new Bindable<RankingsSortCriteria>();
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[Resolved]
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private IAPIProvider api { get; set; }
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private CancellationTokenSource cancellationToken;
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private GetSpotlightRankingsRequest getRankingsRequest;
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private GetSpotlightsRequest spotlightsRequest;
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private SpotlightSelector selector;
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private Container content;
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private LoadingLayer loading;
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChild = new ReverseChildIDFillFlowContainer<Drawable>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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selector = new SpotlightSelector
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{
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Current = selectedSpotlight,
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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content = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Vertical = 10 }
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},
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loading = new LoadingLayer(true)
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}
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}
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}
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};
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sort.BindTo(selector.Sort);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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selectedSpotlight.BindValueChanged(_ => onSpotlightChanged());
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sort.BindValueChanged(_ => onSpotlightChanged());
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Ruleset.BindValueChanged(onRulesetChanged);
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getSpotlights();
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}
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private void getSpotlights()
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{
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spotlightsRequest = new GetSpotlightsRequest();
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spotlightsRequest.Success += response => Schedule(() => selector.Spotlights = response.Spotlights);
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api.Queue(spotlightsRequest);
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}
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private void onRulesetChanged(ValueChangedEvent<RulesetInfo> ruleset)
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{
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if (!selector.Spotlights.Any())
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return;
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selectedSpotlight.TriggerChange();
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}
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private void onSpotlightChanged()
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{
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loading.Show();
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cancellationToken?.Cancel();
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getRankingsRequest?.Cancel();
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getRankingsRequest = new GetSpotlightRankingsRequest(Ruleset.Value, selectedSpotlight.Value.Id, sort.Value);
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getRankingsRequest.Success += onSuccess;
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api.Queue(getRankingsRequest);
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}
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private void onSuccess(GetSpotlightRankingsResponse response)
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{
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LoadComponentAsync(createContent(response), loaded =>
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{
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selector.ShowInfo(response);
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content.Clear();
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content.Add(loaded);
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loading.Hide();
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}, (cancellationToken = new CancellationTokenSource()).Token);
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}
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private Drawable createContent(GetSpotlightRankingsResponse response) => new FillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 20),
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Children = new Drawable[]
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{
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new ScoresTable(1, response.Users),
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// reverse ID flow is required for correct Z-ordering of the cards' expandable content (last card should be front-most).
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new ReverseChildIDFillFlowContainer<BeatmapCardNormal>
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Bottom = ExpandedContentScrollContainer.HEIGHT },
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Spacing = new Vector2(10),
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Children = response.BeatmapSets.Select(b => new BeatmapCardNormal(b)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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}).ToList()
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}
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}
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};
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protected override void Dispose(bool isDisposing)
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{
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spotlightsRequest?.Cancel();
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getRankingsRequest?.Cancel();
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cancellationToken?.Cancel();
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base.Dispose(isDisposing);
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}
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}
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}
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