osu/osu.Game/Overlays/Mods/Input/ModSelectHotkeyStyle.cs

32 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Mods.Input
{
/// <summary>
/// The style of hotkey handling to use on the mod select screen.
/// </summary>
public enum ModSelectHotkeyStyle
{
/// <summary>
/// Each letter row on the keyboard controls one of the three first <see cref="ModColumn"/>s.
/// Individual letters in a row trigger the mods in a sequential fashion.
/// Uses <see cref="SequentialModHotkeyHandler"/>.
/// </summary>
[LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.SequentialHotkeyStyle))]
Sequential,
/// <summary>
/// Matches keybindings from stable 1:1.
/// One keybinding can toggle between what used to be <see cref="MultiMod"/>s on stable,
/// and some mods in a column may not have any hotkeys at all.
/// </summary>
[LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.ClassicHotkeyStyle))]
Classic
}
}