mirror of https://github.com/ppy/osu
147 lines
4.6 KiB
C#
147 lines
4.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Overlays.BeatmapSet.Scores;
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using osu.Game.Overlays.Comments;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Select.Details;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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public class BeatmapSetOverlay : OnlineOverlay<BeatmapSetHeader>
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{
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public const float X_PADDING = 40;
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public const float Y_PADDING = 25;
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public const float RIGHT_WIDTH = 275;
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private readonly Bindable<APIBeatmapSet> beatmapSet = new Bindable<APIBeatmapSet>();
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/// <remarks>
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/// Isolates the beatmap set overlay from the game-wide selected mods bindable
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/// to avoid affecting the beatmap details section (i.e. <see cref="AdvancedStats.StatisticRow"/>).
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/// </remarks>
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[Cached]
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[Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
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protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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public BeatmapSetOverlay()
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: base(OverlayColourScheme.Blue)
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{
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Info info;
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CommentsSection comments;
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 20),
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Children = new Drawable[]
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{
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info = new Info(),
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new ScoresContainer
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{
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Beatmap = { BindTarget = Header.HeaderContent.Picker.Beatmap }
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},
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comments = new CommentsSection()
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}
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};
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Header.BeatmapSet.BindTo(beatmapSet);
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info.BeatmapSet.BindTo(beatmapSet);
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comments.BeatmapSet.BindTo(beatmapSet);
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Header.HeaderContent.Picker.Beatmap.ValueChanged += b =>
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{
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info.BeatmapInfo = b.NewValue;
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ScrollFlow.ScrollToStart();
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};
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}
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protected override BeatmapSetHeader CreateHeader() => new BeatmapSetHeader();
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protected override Color4 BackgroundColour => ColourProvider.Background6;
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protected override void PopOutComplete()
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{
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base.PopOutComplete();
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beatmapSet.Value = null;
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}
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public void FetchAndShowBeatmap(int beatmapId)
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{
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beatmapSet.Value = null;
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var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId);
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req.Success += res =>
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{
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beatmapSet.Value = res;
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Header.HeaderContent.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineID == beatmapId);
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};
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API.Queue(req);
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Show();
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}
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public void FetchAndShowBeatmapSet(int beatmapSetId)
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{
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beatmapSet.Value = null;
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var req = new GetBeatmapSetRequest(beatmapSetId);
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req.Success += res => beatmapSet.Value = res;
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API.Queue(req);
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Show();
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}
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/// <summary>
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/// Show an already fully-populated beatmap set.
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/// </summary>
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/// <param name="set">The set to show.</param>
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public void ShowBeatmapSet(APIBeatmapSet set)
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{
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beatmapSet.Value = set;
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Show();
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}
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private class CommentsSection : BeatmapSetLayoutSection
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{
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public readonly Bindable<APIBeatmapSet> BeatmapSet = new Bindable<APIBeatmapSet>();
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public CommentsSection()
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{
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CommentsContainer comments;
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Add(comments = new CommentsContainer());
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BeatmapSet.BindValueChanged(beatmapSet =>
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{
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if (beatmapSet.NewValue?.OnlineID > 0)
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{
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Show();
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comments.ShowComments(CommentableType.Beatmapset, beatmapSet.NewValue.OnlineID);
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}
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else
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{
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Hide();
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}
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}, true);
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}
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}
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}
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}
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