mirror of https://github.com/ppy/osu
96 lines
3.4 KiB
C#
96 lines
3.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Objects;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.IO.Serialization;
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using osu.Game.Storyboards;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// A Beatmap containing converted HitObjects.
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/// </summary>
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public class Beatmap<T>
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where T : HitObject
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{
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public BeatmapInfo BeatmapInfo = new BeatmapInfo();
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public ControlPointInfo ControlPointInfo = new ControlPointInfo();
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public List<BreakPeriod> Breaks = new List<BreakPeriod>();
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public readonly List<Color4> ComboColors = new List<Color4>
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{
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new Color4(17, 136, 170, 255),
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new Color4(102, 136, 0, 255),
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new Color4(204, 102, 0, 255),
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new Color4(121, 9, 13, 255)
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};
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public BeatmapMetadata Metadata => BeatmapInfo?.Metadata ?? BeatmapInfo?.BeatmapSet?.Metadata;
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/// <summary>
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/// The HitObjects this Beatmap contains.
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/// </summary>
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public List<T> HitObjects = new List<T>();
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/// <summary>
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/// Total amount of break time in the beatmap.
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/// </summary>
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public double TotalBreakTime => Breaks.Sum(b => b.Duration);
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/// <summary>
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/// The Beatmap's Storyboard.
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/// </summary>
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public Storyboard Storyboard = new Storyboard();
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/// <summary>
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/// Constructs a new beatmap.
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/// </summary>
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/// <param name="original">The original beatmap to use the parameters of.</param>
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public Beatmap(Beatmap<T> original = null)
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{
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BeatmapInfo = original?.BeatmapInfo.DeepClone() ?? BeatmapInfo;
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ControlPointInfo = original?.ControlPointInfo ?? ControlPointInfo;
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Breaks = original?.Breaks ?? Breaks;
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ComboColors = original?.ComboColors ?? ComboColors;
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HitObjects = original?.HitObjects ?? HitObjects;
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Storyboard = original?.Storyboard ?? Storyboard;
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if (original == null && Metadata == null)
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{
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// we may have no metadata in cases we weren't sourced from the database.
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// let's fill it (and other related fields) so we don't need to null-check it in future usages.
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BeatmapInfo = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata
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{
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Artist = @"Unknown",
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Title = @"Unknown",
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AuthorString = @"Unknown Creator",
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},
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Version = @"Normal",
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BaseDifficulty = new BeatmapDifficulty()
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};
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}
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}
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}
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/// <summary>
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/// A Beatmap containing un-converted HitObjects.
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/// </summary>
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public class Beatmap : Beatmap<HitObject>
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{
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/// <summary>
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/// Constructs a new beatmap.
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/// </summary>
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/// <param name="original">The original beatmap to use the parameters of.</param>
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public Beatmap(Beatmap original = null)
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: base(original)
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{
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}
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}
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}
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