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https://github.com/ppy/osu
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79 lines
2.8 KiB
C#
79 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.RoomStatuses;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Multi.Match.Components;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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[TestFixture]
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public class TestSceneMatchInfo : MultiplayerTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(Info),
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typeof(HeaderButton),
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typeof(ReadyButton),
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typeof(MatchBeatmapPanel)
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};
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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Add(new Info());
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AddStep(@"set name", () => Room.Name.Value = @"Room Name?");
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AddStep(@"set availability", () => Room.Availability.Value = RoomAvailability.FriendsOnly);
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AddStep(@"set status", () => Room.Status.Value = new RoomStatusPlaying());
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AddStep(@"set beatmap", () =>
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{
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Room.Playlist.Clear();
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Room.Playlist.Add(new PlaylistItem
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{
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Beatmap = new BeatmapInfo
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{
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StarDifficulty = 2.4,
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Ruleset = rulesets.GetRuleset(0),
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Metadata = new BeatmapMetadata
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{
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Title = @"My Song",
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Artist = @"VisualTests",
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AuthorString = @"osu!lazer",
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},
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}
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});
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});
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AddStep(@"change name", () => Room.Name.Value = @"Room Name!");
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AddStep(@"change availability", () => Room.Availability.Value = RoomAvailability.InviteOnly);
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AddStep(@"change status", () => Room.Status.Value = new RoomStatusOpen());
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AddStep(@"null beatmap", () => Room.Playlist.Clear());
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AddStep(@"change beatmap", () =>
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{
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Room.Playlist.Clear();
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Room.Playlist.Add(new PlaylistItem
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{
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Beatmap = new BeatmapInfo
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{
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StarDifficulty = 4.2,
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Ruleset = rulesets.GetRuleset(3),
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Metadata = new BeatmapMetadata
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{
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Title = @"Your Song",
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Artist = @"Tester",
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AuthorString = @"Someone",
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},
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}
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});
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});
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}
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}
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}
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