osu/osu.Game.Rulesets.Taiko.Tests
2021-05-15 00:09:34 +02:00
..
.vscode Update build configurations to net5.0 paths 2021-01-19 12:13:27 +09:00
Editor Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
Mods
Resources
Skinning Pass placeholder hitobject instead of null 2021-05-15 00:09:34 +02:00
DrawableTaikoRulesetTestScene.cs Make height test steps work better 2020-12-13 00:30:41 +01:00
DrawableTestHit.cs Fix kiai hit steps not working correctly 2020-12-13 00:30:41 +01:00
DrawableTestStrongHit.cs Fix potential taiko crash on rewind 2020-09-25 19:25:58 +09:00
HitObjectApplicationTestScene.cs Refactor hit object application scene to work reliably 2020-12-20 16:01:01 +01:00
osu.Game.Rulesets.Taiko.Tests.csproj Bump NUnit from 3.13.1 to 3.13.2 2021-04-29 03:51:12 +00:00
TaikoBeatmapConversionTest.cs Add failing test 2021-01-12 17:49:21 +09:00
TaikoDifficultyCalculatorTest.cs Update tests with fixed diffcalc values 2021-02-20 20:23:49 +11:00
TaikoLegacyModConversionTest.cs Cover mapping fully for taiko mods 2020-11-15 15:32:02 +01:00
TestSceneBarLineApplication.cs Deprecate old overload of Apply 2021-04-21 14:32:37 +09:00
TestSceneDrumRollApplication.cs Deprecate old overload of Apply 2021-04-21 14:32:37 +09:00
TestSceneFlyingHits.cs Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
TestSceneHitApplication.cs Deprecate old overload of Apply 2021-04-21 14:32:37 +09:00
TestSceneHits.cs Adjust test code after explosion pooling changes 2021-03-14 16:15:33 +01:00
TestSceneSampleOutput.cs Adjust sample test to pass with pooling 2020-12-20 18:44:47 +01:00
TestSceneSwellJudgements.cs
TestSceneTaikoHitObjectSamples.cs
TestSceneTaikoPlayer.cs
TestSceneTaikoSuddenDeath.cs