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f443cfb93e
Until now, these were haphazardly enforce inline in blueprint implementations. The only thing stopping complete breakage is that `EndPlacement` wasn't called (too much) from outside the blueprint, leaving them responsible for their own placement. By moving this conditional out of the provided paramters to `EndPlacement`, it allows more flexible usage of that method externally. Coming in a future PR. |
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.. | ||
Blueprints | ||
Checks | ||
BananaShowerCompositionTool.cs | ||
CatchBeatmapVerifier.cs | ||
CatchBlueprintContainer.cs | ||
CatchDistanceSnapGrid.cs | ||
CatchEditorPlayfield.cs | ||
CatchEditorPlayfieldAdjustmentContainer.cs | ||
CatchHitObjectComposer.cs | ||
CatchHitObjectUtils.cs | ||
CatchSelectionHandler.cs | ||
DrawableCatchEditorRuleset.cs | ||
FruitCompositionTool.cs | ||
JuiceStreamCompositionTool.cs | ||
PositionRange.cs |