mirror of
https://github.com/ppy/osu
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64 lines
2.2 KiB
C#
64 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps.Formats;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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public class LegacyManiaSkinConfiguration : IHasCustomColours
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{
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/// <summary>
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/// Conversion factor from converting legacy positioning values (based in x480 dimensions) to x768.
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/// </summary>
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public const float POSITION_SCALE_FACTOR = 1.6f;
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/// <summary>
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/// Size of a legacy column in the default skin, used for determining relative scale factors.
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/// </summary>
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public const float DEFAULT_COLUMN_SIZE = 30 * POSITION_SCALE_FACTOR;
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public readonly int Keys;
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public Dictionary<string, Color4> CustomColours { get; } = new Dictionary<string, Color4>();
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public Dictionary<string, string> ImageLookups = new Dictionary<string, string>();
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public float WidthForNoteHeightScale;
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public readonly float[] ColumnLineWidth;
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public readonly float[] ColumnSpacing;
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public readonly float[] ColumnWidth;
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public readonly float[] ExplosionWidth;
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public readonly float[] HoldNoteLightWidth;
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public float HitPosition = (480 - 402) * POSITION_SCALE_FACTOR;
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public float LightPosition = (480 - 413) * POSITION_SCALE_FACTOR;
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public float ScorePosition = 300 * POSITION_SCALE_FACTOR;
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public bool ShowJudgementLine = true;
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public bool KeysUnderNotes;
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public int LightFramePerSecond = 60;
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public LegacyNoteBodyStyle? NoteBodyStyle;
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public LegacyManiaSkinConfiguration(int keys)
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{
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Keys = keys;
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ColumnLineWidth = new float[keys + 1];
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ColumnSpacing = new float[keys - 1];
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ColumnWidth = new float[keys];
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ExplosionWidth = new float[keys];
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HoldNoteLightWidth = new float[keys];
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ColumnLineWidth.AsSpan().Fill(2);
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ColumnWidth.AsSpan().Fill(DEFAULT_COLUMN_SIZE);
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}
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public float MinimumColumnWidth => ColumnWidth.Min();
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}
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}
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