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https://github.com/ppy/osu
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49 lines
2.0 KiB
C#
49 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osuTK;
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using System;
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namespace osu.Game.Rulesets.Catch.Mods {
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public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset<CatchHitObject> {
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public override string Description => @"Use the mouse to control the catcher.";
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public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset) =>
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(drawableRuleset.Playfield.Parent as Container).Add(new CatchModRelaxHelper(drawableRuleset.Playfield as CatchPlayfield));
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private class CatchModRelaxHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition {
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private CatcherArea.Catcher catcher;
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public CatchModRelaxHelper(CatchPlayfield catchPlayfield) {
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catcher = catchPlayfield.CatcherArea.MovableCatcher;
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RelativeSizeAxes = Axes.Both;
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}
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//disable keyboard controls
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public bool OnPressed(CatchAction action) => true;
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public bool OnReleased(CatchAction action) => true;
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protected override bool OnMouseMove(MouseMoveEvent e) {
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//lock catcher to mouse position horizontally
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catcher.X = e.MousePosition.X / DrawSize.X;
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//make Yuzu face the direction he's moving
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var direction = Math.Sign(e.Delta.X);
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if (direction != 0)
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catcher.Scale = new Vector2(Math.Abs(catcher.Scale.X) * direction, catcher.Scale.Y);
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return base.OnMouseMove(e);
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}
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}
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}
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}
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