osu/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs
2019-11-03 15:34:07 +01:00

49 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osuTK;
using System;
namespace osu.Game.Rulesets.Catch.Mods {
public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset<CatchHitObject> {
public override string Description => @"Use the mouse to control the catcher.";
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset) =>
(drawableRuleset.Playfield.Parent as Container).Add(new CatchModRelaxHelper(drawableRuleset.Playfield as CatchPlayfield));
private class CatchModRelaxHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition {
private CatcherArea.Catcher catcher;
public CatchModRelaxHelper(CatchPlayfield catchPlayfield) {
catcher = catchPlayfield.CatcherArea.MovableCatcher;
RelativeSizeAxes = Axes.Both;
}
//disable keyboard controls
public bool OnPressed(CatchAction action) => true;
public bool OnReleased(CatchAction action) => true;
protected override bool OnMouseMove(MouseMoveEvent e) {
//lock catcher to mouse position horizontally
catcher.X = e.MousePosition.X / DrawSize.X;
//make Yuzu face the direction he's moving
var direction = Math.Sign(e.Delta.X);
if (direction != 0)
catcher.Scale = new Vector2(Math.Abs(catcher.Scale.X) * direction, catcher.Scale.Y);
return base.OnMouseMove(e);
}
}
}
}