osu/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs

43 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
namespace osu.Game.Beatmaps.ControlPoints
{
public class EffectControlPoint : ControlPoint
{
/// <summary>
/// Whether the first bar line of this control point is ignored.
/// </summary>
public readonly BindableBool OmitFirstBarLineBindable = new BindableBool();
/// <summary>
/// Whether the first bar line of this control point is ignored.
/// </summary>
public bool OmitFirstBarLine
{
get => OmitFirstBarLineBindable.Value;
set => OmitFirstBarLineBindable.Value = value;
}
/// <summary>
/// Whether this control point enables Kiai mode.
/// </summary>
public readonly BindableBool KiaiModeBindable = new BindableBool();
/// <summary>
/// Whether this control point enables Kiai mode.
/// </summary>
public bool KiaiMode
{
get => KiaiModeBindable.Value;
set => KiaiModeBindable.Value = value;
}
public override bool EquivalentTo(ControlPoint other) =>
other is EffectControlPoint otherTyped &&
KiaiMode == otherTyped.KiaiMode && OmitFirstBarLine == otherTyped.OmitFirstBarLine;
}
}