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https://github.com/ppy/osu
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75 lines
2.8 KiB
C#
75 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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{
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public partial class LegacyHitExplosion : LegacyManiaColumnElement, IHitExplosion
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{
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public const double FADE_IN_DURATION = 80;
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private Drawable? explosion;
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public LegacyHitExplosion()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
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{
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string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.ExplosionImage)?.Value
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?? "lightingN";
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float explosionScale = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.ExplosionScale)?.Value
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?? 1;
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// Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length.
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// This animation is discarded and re-queried with the appropriate frame length afterwards.
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var tmp = skin.GetAnimation(imageName, true, false);
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double frameLength = 0;
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if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
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frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
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explosion = skin.GetAnimation(imageName, true, false, frameLength: frameLength)?.With(d =>
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{
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d.Origin = Anchor.Centre;
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d.Blending = BlendingParameters.Additive;
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d.Scale = new Vector2(explosionScale);
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});
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if (explosion != null)
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InternalChild = explosion;
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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if (explosion != null)
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explosion.Anchor = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}
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public void Animate(JudgementResult result)
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{
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(explosion as IFramedAnimation)?.GotoFrame(0);
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explosion?.FadeInFromZero(FADE_IN_DURATION)
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.Then().FadeOut(120);
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}
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}
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}
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