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https://github.com/ppy/osu
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65 lines
1.9 KiB
C#
65 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osuTK.Graphics;
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using Box = osu.Framework.Graphics.Shapes.Box;
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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public partial class ArgonHoldNoteHittingLayer : Box
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{
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public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
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public readonly Bindable<bool> IsHitting = new Bindable<bool>();
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public ArgonHoldNoteHittingLayer()
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{
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RelativeSizeAxes = Axes.Both;
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Blending = BlendingParameters.Additive;
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Alpha = 0;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AccentColour.BindValueChanged(colour =>
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{
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Colour = colour.NewValue.Lighten(0.2f).Opacity(0.3f);
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}, true);
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IsHitting.BindValueChanged(hitting =>
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{
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const float animation_length = 80;
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ClearTransforms();
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if (hitting.NewValue)
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{
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// wait for the next sync point
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double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
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using (BeginDelayedSequence(synchronisedOffset))
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{
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this.FadeTo(1, animation_length, Easing.OutSine).Then()
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.FadeTo(0.5f, animation_length, Easing.InSine)
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.Loop();
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}
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}
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else
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{
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this.FadeOut(animation_length);
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}
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}, true);
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}
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public void Recycle()
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{
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ClearTransforms();
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Alpha = 0;
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}
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}
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}
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