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https://github.com/ppy/osu
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101 lines
3.3 KiB
C#
101 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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public partial class ArgonHitExplosion : CompositeDrawable, IHitExplosion
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{
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public override bool RemoveWhenNotAlive => true;
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[Resolved]
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private Column column { get; set; } = null!;
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private Container largeFaint = null!;
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private Bindable<Color4> accentColour = null!;
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public ArgonHitExplosion()
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{
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.X;
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Height = ArgonNotePiece.NOTE_HEIGHT;
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}
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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InternalChildren = new Drawable[]
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{
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largeFaint = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Height = ArgonNotePiece.NOTE_ACCENT_RATIO,
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Masking = true,
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CornerRadius = ArgonNotePiece.CORNER_RADIUS,
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Blending = BlendingParameters.Additive,
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Child = new Box
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{
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both,
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},
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},
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};
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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accentColour = column.AccentColour.GetBoundCopy();
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accentColour.BindValueChanged(colour =>
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{
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largeFaint.Colour = Interpolation.ValueAt(0.8f, colour.NewValue, Color4.White, 0, 1);
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largeFaint.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = colour.NewValue,
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Roundness = 40,
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Radius = 60,
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};
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}, true);
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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if (direction.NewValue == ScrollingDirection.Up)
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{
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Anchor = Anchor.TopCentre;
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largeFaint.Anchor = Anchor.TopCentre;
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largeFaint.Origin = Anchor.TopCentre;
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Y = ArgonNotePiece.NOTE_HEIGHT / 2;
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}
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else
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{
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Anchor = Anchor.BottomCentre;
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largeFaint.Anchor = Anchor.BottomCentre;
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largeFaint.Origin = Anchor.BottomCentre;
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Y = -ArgonNotePiece.NOTE_HEIGHT / 2;
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}
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}
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public void Animate(JudgementResult result)
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{
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this.FadeOutFromOne(PoolableHitExplosion.DURATION, Easing.Out);
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}
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}
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}
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