osu/osu.Game/Rulesets
Naxess 56bf49c85c Take IWorkingBeatmap instead of WorkingBeatmap
This makes testing much easier, and allows for checking of any class deriving from that interface, including `WorkingBeatmap`.
2021-04-18 01:21:20 +02:00
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Configuration
Difficulty Implement custom enumerator for ReverseQueue to avoid allocations 2021-04-10 01:16:54 +10:00
Edit Take IWorkingBeatmap instead of WorkingBeatmap 2021-04-18 01:21:20 +02:00
Filter Expose and document query parser and helpers 2021-03-03 22:03:01 +01:00
Judgements Remove obsolete code 2021-04-09 13:56:58 +09:00
Mods Use nameof 2021-04-16 15:40:06 +09:00
Objects Centralise length validation function 2021-04-16 15:45:24 +09:00
Replays Introduce StartFrame and EndFrame to simplify the replay interpolation code 2021-04-16 14:13:41 +09:00
Scoring Delay map completion one frame after the last judgment 2021-04-13 14:29:47 +09:00
Timing
UI Remove manual handling of IsActive in RulesetInputManager 2021-04-16 14:13:41 +09:00
ILegacyRuleset.cs
Ruleset.cs Merge branch 'master' into verify-tab 2021-04-13 23:05:48 +09:00
RulesetConfigCache.cs
RulesetInfo.cs
RulesetSelector.cs
RulesetStore.cs Remove unused using directive 2021-04-02 02:45:26 +03:00