osu/osu.Game/Beatmaps
Dean Herbert 778d2a71b4 Remove `Task` from the inner-most `Import` method in `RealmArchiveModelImporter`
One of my pending work items for post-realm merge.

The lowest-level import task is no longer asynchronous, as we don't want
it to span multiple threads to allow easier interaction with realm.
Removing the `Task` spec simplifies a heap of usages.

Individual usages should decide whether they want to run the import
asynchronously, by either using an alternative override or spooling up a
thread themselves.
2022-01-25 15:30:29 +09:00
..
ControlPoints Replace `TimeSignatures` enum with struct for storage of arbitrary meter 2022-01-22 20:50:31 +01:00
Drawables Fix expanded content scrollbar inadvertently hiding expanded content 2022-01-19 22:30:49 +01:00
Formats Don't include nested hit objects' `DifficultyControLPoints` in legacy encoder logic 2022-01-24 19:54:08 +09:00
Legacy
Timing Initialise `Simple{Triple,Quadruple}` only once ever rather than create every time 2022-01-23 15:21:25 +01:00
APIFailTimes.cs
Beatmap.cs Merge pull request #16505 from peppy/remove-base-difficulty-usage 2022-01-19 13:53:55 +09:00
BeatmapConverter.cs
BeatmapDifficulty.cs Use `ctor` rather than `MemberwiseClone` to guarantee a safer clone of `BeatmapDifficulty` 2022-01-13 13:23:41 +09:00
BeatmapDifficultyCache.cs Remove unnecessary `Ruleset` null check in `BeatmapDifficultyCache` 2022-01-13 13:19:49 +09:00
BeatmapInfo.cs Fix some regressions in json output (we need to make all these explicit instead) 2022-01-20 17:09:31 +09:00
BeatmapInfoExtensions.cs
BeatmapManager.cs Remove `Task` from the inner-most `Import` method in `RealmArchiveModelImporter` 2022-01-25 15:30:29 +09:00
BeatmapMetadata.cs Avoid constructor overhead for realm `BeatmapMetadata` parameterless constructor 2022-01-20 17:14:51 +09:00
BeatmapMetadataInfoExtensions.cs Fix `GetDisplayTitleRomanisable()` relying on `ToString()` implementation 2022-01-15 15:26:41 +01:00
BeatmapModelDownloader.cs
BeatmapModelManager.cs Fix cases of `Access` instead of `Realm` 2022-01-25 12:58:15 +09:00
BeatmapOnlineLookupQueue.cs Return immediately on failed web request in synchronous `BeatmapOnlineLookupQueue` flow 2022-01-14 13:20:51 +09:00
BeatmapOnlineStatus.cs
BeatmapProcessor.cs
BeatmapSetFileInfo.cs
BeatmapSetHypeStatus.cs
BeatmapSetInfo.cs Fix some regressions in json output (we need to make all these explicit instead) 2022-01-20 17:09:31 +09:00
BeatmapSetNominationStatus.cs
BeatmapSetOnlineAvailability.cs
BeatmapSetOnlineCovers.cs
BeatmapSetOnlineGenre.cs
BeatmapSetOnlineLanguage.cs
BeatmapStatistic.cs
BeatmapStatisticIcon.cs
CountdownType.cs
DifficultyRating.cs
DifficultyRecommender.cs
DummyWorkingBeatmap.cs Remove all usage of `BaseDifficulty` (and access `Difficulty` instead) 2022-01-18 22:57:39 +09:00
EFBeatmapDifficulty.cs
EFBeatmapInfo.cs Add EF to realm beatmap migration 2022-01-13 18:23:18 +09:00
EFBeatmapMetadata.cs
EFBeatmapSetInfo.cs
FlatFileWorkingBeatmap.cs
IBeatmap.cs
IBeatmapConverter.cs
IBeatmapDifficultyInfo.cs
IBeatmapInfo.cs
IBeatmapMetadataInfo.cs Add equatable support to `IUser` and `RealmUser` 2022-01-12 17:49:11 +09:00
IBeatmapOnlineInfo.cs
IBeatmapProcessor.cs
IBeatmapResourceProvider.cs
IBeatmapSetInfo.cs
IBeatmapSetOnlineInfo.cs
IWorkingBeatmap.cs
IWorkingBeatmapCache.cs
MetadataUtils.cs
StarDifficulty.cs
WorkingBeatmap.cs
WorkingBeatmapCache.cs Rename `RealmContextFactory` to `RealmAccess` 2022-01-24 20:38:07 +09:00