mirror of https://github.com/ppy/osu
45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Edit.Blueprints;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Catch.Tests.Editor
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{
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public class TestSceneFruitPlacementBlueprint : CatchPlacementBlueprintTestScene
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{
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableFruit((Fruit)hitObject);
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protected override PlacementBlueprint CreateBlueprint() => new FruitPlacementBlueprint();
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[Test]
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public void TestFruitPlacementPosition()
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{
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const double time = 300;
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const float x = CatchPlayfield.CENTER_X;
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AddMoveStep(time, x);
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AddClickStep(MouseButton.Left);
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AddAssert("outline position is correct", () =>
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{
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var outline = FruitOutlines.Single();
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return Precision.AlmostEquals(outline.X, x) &&
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Precision.AlmostEquals(outline.Y, HitObjectContainer.PositionAtTime(time));
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});
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AddAssert("fruit time is correct", () => Precision.AlmostEquals(LastObject.StartTimeBindable.Value, time));
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AddAssert("fruit position is correct", () => Precision.AlmostEquals(LastObject.X, x));
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}
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}
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}
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