mirror of
https://github.com/ppy/osu
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117 lines
3.6 KiB
C#
117 lines
3.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Skinning.Default;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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/// Visualises a <see cref="Note"/> hit object.
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/// </summary>
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public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
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{
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[Resolved]
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private OsuColour colours { get; set; }
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[Resolved(canBeNull: true)]
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private IBeatmap beatmap { get; set; }
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private readonly Bindable<bool> configTimingBasedNoteColouring = new Bindable<bool>();
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protected virtual ManiaSkinComponents Component => ManiaSkinComponents.Note;
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private Drawable headPiece;
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public DrawableNote()
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: this(null)
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{
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}
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public DrawableNote(Note hitObject)
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: base(hitObject)
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{
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AutoSizeAxes = Axes.Y;
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}
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[BackgroundDependencyLoader(true)]
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private void load(ManiaRulesetConfigManager rulesetConfig)
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{
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rulesetConfig?.BindWith(ManiaRulesetSetting.TimingBasedNoteColouring, configTimingBasedNoteColouring);
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InternalChild = headPiece = new SkinnableDrawable(new ManiaSkinComponent(Component), _ => new DefaultNotePiece())
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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};
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}
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protected override void LoadComplete()
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{
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configTimingBasedNoteColouring.BindValueChanged(_ => updateSnapColour());
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StartTimeBindable.BindValueChanged(_ => updateSnapColour(), true);
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}
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protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
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{
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base.OnDirectionChanged(e);
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headPiece.Anchor = headPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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Debug.Assert(HitObject.HitWindows != null);
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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return;
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}
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var result = HitObject.HitWindows.ResultFor(timeOffset);
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if (result == HitResult.None)
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return;
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ApplyResult(r => r.Type = result);
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}
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public virtual bool OnPressed(ManiaAction action)
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{
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if (action != Action.Value)
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return false;
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if (CheckHittable?.Invoke(this, Time.Current) == false)
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return false;
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return UpdateResult(true);
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}
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public virtual void OnReleased(ManiaAction action)
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{
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}
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private void updateSnapColour()
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{
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if (beatmap == null || HitObject == null) return;
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int snapDivisor = beatmap.ControlPointInfo.GetClosestBeatDivisor(HitObject.StartTime);
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Colour = configTimingBasedNoteColouring.Value ? BindableBeatDivisor.GetColourFor(snapDivisor, colours) : Color4.White;
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}
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}
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}
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