osu/osu.Game/Tests/Visual
2022-02-16 14:24:57 +09:00
..
Multiplayer Merge branch 'master' into remove-playlistitem-beatmap 2022-02-16 14:24:57 +09:00
OnlinePlay Move test request handling earlier in setup 2022-02-15 23:50:10 +09:00
Spectator Unify namings across the board 2022-02-09 12:10:07 +09:00
DependencyProvidingContainer.cs
EditorClockTestScene.cs Update broken test scenes to match new OsuTestScene logic 2022-01-18 13:41:50 +09:00
EditorSavingTestScene.cs Mark EditorSavingTestScene as abstract 2022-01-26 17:04:30 +03:00
EditorTestScene.cs Restructure difficulty copy flow to adapt to latest changes 2022-02-14 22:02:37 +01:00
LegacySkinPlayerTestScene.cs
ModPerfectTestScene.cs
ModTestScene.cs rename Frames to ReplayFrames 2022-01-29 23:19:51 +08:00
OsuGameTestScene.cs Add test coverage of local score import and deletion 2022-01-28 15:50:36 +09:00
OsuGridTestScene.cs
OsuManualInputManagerTestScene.cs Centralise all multiplayer button clicking test logic 2021-12-21 13:49:51 +09:00
OsuTestScene.cs Add helper to construct APIBeatmap 2022-02-15 23:41:08 +09:00
PlacementBlueprintTestScene.cs
PlayerTestScene.cs
RateAdjustedBeatmapTestScene.cs Remove unnecessary null check and associated comment 2022-01-14 23:26:29 +09:00
ScreenTestScene.cs Avoid adding "exit all screens" step when running tests interactively 2022-01-24 16:40:16 +09:00
ScrollingTestContainer.cs
SelectionBlueprintTestScene.cs
SkinnableTestScene.cs Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00
TestPlayer.cs Add protections against test null refs when beatmap load fails 2022-01-12 17:49:11 +09:00
TestReplayPlayer.cs
TestUserLookupCache.cs