mirror of https://github.com/ppy/osu
325 lines
14 KiB
C#
325 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using Moq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit.Checks;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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{
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[TestFixture]
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public class CheckTimeDistanceEqualityTest
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{
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private CheckTimeDistanceEquality check = null!;
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[SetUp]
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public void Setup()
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{
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check = new CheckTimeDistanceEquality();
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}
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[Test]
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public void TestCirclesEquidistant()
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{
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assertOk(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 0, Position = new Vector2(0) },
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new HitCircle { StartTime = 500, Position = new Vector2(50, 0) },
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new HitCircle { StartTime = 1000, Position = new Vector2(100, 0) },
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new HitCircle { StartTime = 1500, Position = new Vector2(150, 0) }
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}
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});
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}
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[Test]
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public void TestCirclesOneSlightlyOff()
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{
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assertWarning(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 0, Position = new Vector2(0) },
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new HitCircle { StartTime = 500, Position = new Vector2(50, 0) },
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new HitCircle { StartTime = 1000, Position = new Vector2(80, 0) }, // Distance a quite low compared to previous.
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new HitCircle { StartTime = 1500, Position = new Vector2(130, 0) }
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}
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});
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}
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[Test]
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public void TestCirclesOneOff()
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{
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assertProblem(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 0, Position = new Vector2(0) },
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new HitCircle { StartTime = 500, Position = new Vector2(50, 0) },
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new HitCircle { StartTime = 1000, Position = new Vector2(150, 0) }, // Twice the regular spacing.
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new HitCircle { StartTime = 1500, Position = new Vector2(100, 0) }
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}
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});
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}
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[Test]
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public void TestCirclesTwoOff()
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{
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assertProblem(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 0, Position = new Vector2(0) },
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new HitCircle { StartTime = 500, Position = new Vector2(50, 0) },
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new HitCircle { StartTime = 1000, Position = new Vector2(150, 0) }, // Twice the regular spacing.
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new HitCircle { StartTime = 1500, Position = new Vector2(250, 0) } // Also twice the regular spacing.
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}
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}, count: 2);
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}
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[Test]
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public void TestCirclesStacked()
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{
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assertOk(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 0, Position = new Vector2(0) },
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new HitCircle { StartTime = 500, Position = new Vector2(50, 0) },
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new HitCircle { StartTime = 1000, Position = new Vector2(50, 0) }, // Stacked, is fine.
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new HitCircle { StartTime = 1500, Position = new Vector2(100, 0) }
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}
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});
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}
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[Test]
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public void TestCirclesStacking()
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{
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assertWarning(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 0, Position = new Vector2(0) },
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new HitCircle { StartTime = 500, Position = new Vector2(50, 0) },
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new HitCircle { StartTime = 1000, Position = new Vector2(50, 0), StackHeight = 1 },
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new HitCircle { StartTime = 1500, Position = new Vector2(50, 0), StackHeight = 2 },
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new HitCircle { StartTime = 2000, Position = new Vector2(50, 0), StackHeight = 3 },
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new HitCircle { StartTime = 2500, Position = new Vector2(50, 0), StackHeight = 4 }, // Ends up far from (50; 0), causing irregular spacing.
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new HitCircle { StartTime = 3000, Position = new Vector2(100, 0) }
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}
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});
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}
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[Test]
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public void TestCirclesHalfStack()
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{
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assertOk(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 0, Position = new Vector2(0) },
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new HitCircle { StartTime = 500, Position = new Vector2(50, 0) },
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new HitCircle { StartTime = 1000, Position = new Vector2(55, 0) }, // Basically stacked, so is fine.
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new HitCircle { StartTime = 1500, Position = new Vector2(105, 0) }
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}
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});
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}
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[Test]
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public void TestCirclesPartialOverlap()
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{
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assertProblem(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 0, Position = new Vector2(0) },
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new HitCircle { StartTime = 500, Position = new Vector2(50, 0) },
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new HitCircle { StartTime = 1000, Position = new Vector2(65, 0) }, // Really low distance compared to previous.
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new HitCircle { StartTime = 1500, Position = new Vector2(115, 0) }
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}
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});
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}
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[Test]
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public void TestCirclesSlightlyDifferent()
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{
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assertOk(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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// Does not need to be perfect, as long as the distance is approximately correct it's sight-readable.
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new HitCircle { StartTime = 0, Position = new Vector2(0) },
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new HitCircle { StartTime = 500, Position = new Vector2(52, 0) },
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new HitCircle { StartTime = 1000, Position = new Vector2(97, 0) },
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new HitCircle { StartTime = 1500, Position = new Vector2(165, 0) }
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}
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});
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}
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[Test]
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public void TestCirclesSlowlyChanging()
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{
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const float multiplier = 1.2f;
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assertOk(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 0, Position = new Vector2(0) },
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new HitCircle { StartTime = 500, Position = new Vector2(50, 0) },
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new HitCircle { StartTime = 1000, Position = new Vector2(50 + 50 * multiplier, 0) },
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// This gap would be a warning if it weren't for the previous pushing the average spacing up.
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new HitCircle { StartTime = 1500, Position = new Vector2(50 + 50 * multiplier + 50 * multiplier * multiplier, 0) }
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}
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});
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}
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[Test]
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public void TestCirclesQuicklyChanging()
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{
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const float multiplier = 1.6f;
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var beatmap = new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 0, Position = new Vector2(0) },
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new HitCircle { StartTime = 500, Position = new Vector2(50, 0) },
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new HitCircle { StartTime = 1000, Position = new Vector2(50 + 50 * multiplier, 0) }, // Warning
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new HitCircle { StartTime = 1500, Position = new Vector2(50 + 50 * multiplier + 50 * multiplier * multiplier, 0) } // Problem
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}
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};
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var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), DifficultyRating.Easy);
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(2));
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Assert.That(issues.First().Template is CheckTimeDistanceEquality.IssueTemplateIrregularSpacingWarning);
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Assert.That(issues.Last().Template is CheckTimeDistanceEquality.IssueTemplateIrregularSpacingProblem);
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}
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[Test]
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public void TestCirclesTooFarApart()
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{
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assertOk(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 0, Position = new Vector2(0) },
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new HitCircle { StartTime = 500, Position = new Vector2(50, 0) },
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new HitCircle { StartTime = 4000, Position = new Vector2(200, 0) }, // 2 seconds apart from previous, so can start from wherever.
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new HitCircle { StartTime = 4500, Position = new Vector2(250, 0) }
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}
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});
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}
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[Test]
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public void TestCirclesOneOffExpert()
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{
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assertOk(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 0, Position = new Vector2(0) },
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new HitCircle { StartTime = 500, Position = new Vector2(50, 0) },
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new HitCircle { StartTime = 1000, Position = new Vector2(150, 0) }, // Jumps are allowed in higher difficulties.
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new HitCircle { StartTime = 1500, Position = new Vector2(100, 0) }
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}
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}, DifficultyRating.Expert);
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}
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[Test]
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public void TestSpinner()
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{
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assertOk(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 0, Position = new Vector2(0) },
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new HitCircle { StartTime = 500, Position = new Vector2(50, 0) },
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new Spinner { StartTime = 500, EndTime = 1000 }, // Distance to and from the spinner should be ignored. If it isn't this should give a problem.
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new HitCircle { StartTime = 1500, Position = new Vector2(100, 0) },
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new HitCircle { StartTime = 2000, Position = new Vector2(150, 0) }
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}
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});
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}
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[Test]
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public void TestSliders()
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{
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assertOk(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 0, Position = new Vector2(0) },
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new HitCircle { StartTime = 500, Position = new Vector2(50, 0) },
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getSliderMock(startTime: 1000, endTime: 1500, startPosition: new Vector2(100, 0), endPosition: new Vector2(150, 0)).Object,
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getSliderMock(startTime: 2000, endTime: 2500, startPosition: new Vector2(200, 0), endPosition: new Vector2(250, 0)).Object,
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new HitCircle { StartTime = 2500, Position = new Vector2(300, 0) }
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}
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});
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}
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[Test]
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public void TestSlidersOneOff()
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{
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assertProblem(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle { StartTime = 0, Position = new Vector2(0) },
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new HitCircle { StartTime = 500, Position = new Vector2(50, 0) },
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getSliderMock(startTime: 1000, endTime: 1500, startPosition: new Vector2(100, 0), endPosition: new Vector2(150, 0)).Object,
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getSliderMock(startTime: 2000, endTime: 2500, startPosition: new Vector2(250, 0), endPosition: new Vector2(300, 0)).Object, // Twice the spacing.
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new HitCircle { StartTime = 2500, Position = new Vector2(300, 0) }
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}
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});
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}
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private Mock<Slider> getSliderMock(double startTime, double endTime, Vector2 startPosition, Vector2 endPosition)
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{
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var mockSlider = new Mock<Slider>();
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mockSlider.SetupGet(s => s.StartTime).Returns(startTime);
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mockSlider.SetupGet(s => s.Position).Returns(startPosition);
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mockSlider.SetupGet(s => s.EndPosition).Returns(endPosition);
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mockSlider.As<IHasDuration>().Setup(d => d.EndTime).Returns(endTime);
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return mockSlider;
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}
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private void assertOk(IBeatmap beatmap, DifficultyRating difficultyRating = DifficultyRating.Easy)
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{
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var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating);
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Assert.That(check.Run(context), Is.Empty);
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}
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private void assertWarning(IBeatmap beatmap, int count = 1)
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{
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var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), DifficultyRating.Easy);
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(count));
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Assert.That(issues.All(issue => issue.Template is CheckTimeDistanceEquality.IssueTemplateIrregularSpacingWarning));
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}
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private void assertProblem(IBeatmap beatmap, int count = 1)
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{
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var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), DifficultyRating.Easy);
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(count));
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Assert.That(issues.All(issue => issue.Template is CheckTimeDistanceEquality.IssueTemplateIrregularSpacingProblem));
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}
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}
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}
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